noticeable improvements overall.
the smaller tamagotchi screen is a good step, though i still think that the text isn't extremely clear to read and needs more contrast compared to the background
i like the new camera. it's a shame that the atmospheric resident evil style camera ended up getting sacrificed in the process, but the smoothness of the new one is a worthy tradeoff. the game is much more playable now.
the roll seems to have many frames of startup before beginning, which kinda makes it useless for dodging? it doesn't feel very satisfying to use either. for comparison, in many games dodge rolls are so fast that sometimes speedrunners use them instead of walking. i'm not saying you should buff it THAT much, but you should seriosly consider making it smoother and faster overall.
not much else to do overall, i killed all the skeletons and that guy behind the corner
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With the feedback on the text readability. I meant to do something about it for this Demo Day but it kind of slipped my mind. I hope by next Demo Day you'll be saying "Wow I can read it now!" I am taking your opinions on this, and others, to heart and will be trying some stuff in the future to improve readability.
I hear you on the dodge roll. I'll see what I can do to improve it (maybe cut the start-up, shorten the distance but improve the speed). And I definitely want to avoid the issue where dodge rolling is faster than moving. I think it looks goofy as hell and don't want that to be the way people speedrun my game lol.
Those skeletons were just trying to do their job... Can't believe you did them all in like that......