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A jam submission

Wonder of Blue [Demo Edition]View game page

Delve into Wonderland with Liddell in this Dungeon Crawler Roguelike. Defeat great adversaries in graceful melee combat.
Submitted by Velveteen (@_sakurataba) — 2 days, 23 hours before the deadline
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Wonder of Blue [Demo Edition]'s itch.io page

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Comments

Submitted

https://www.twitch.tv/videos/2506112929

The boss room was reliably bugged for me, else I might have given it a couple more shots. Though I would say, for a first boss, it feels like this one has too many moves, somehow, there is no simple formula to approach the fight.

I am an utter shitter at dodge roll games though and don’t enjoy them particularly much, so it may be safe to discard my opinion on this. In fact I think people who enjoy rolling may feel right at home.

Aesthetics and sound are nice feeling very faithfully GBC/GBA.

I had some "shoot a heart" ranged weapon and it didn’t seem to work. The heart decorations standing around were confusing to me, I kept thinking there must be a way to gain HP from them?

Overall seems like a solid concept and solid execution.

Developer (1 edit)

I have looked into the stream and it seems that enemies have shorter jump arcs than they are supposed to have (and this extends to the boss cutscene). I have added new code that sets the VSync to 0 which should hopefully address this.

Heart shaped decorations are there to signify the game's main boss and have no relation to HP or the Heart Card item.

Submitted

keys seem important but i have to open the menu to see how many i have

chests have keyholes but they don't use keys but the darker ones don't open all the time like the light ones so i thought i needed a key

rooms where i find a key are marked with a key for some reason but rooms with locked doors aren't marked at all

golden compass never appeared in my inventory and never showed anything on the map

every time i got to the white rabbit man the game would break and id be offscreen but after a while id appear back onscreen, never killed him though

health items heal whole numbers and enemies deal whole numbers of damage but the healthbar is a tiny non-segmented bar for some reason

7.1/10

Submitted

I was playing the game on Hard and when I reach this cutscene the game freeze (only the music keep playing in the background)

Developer

Was this on Casual Mode after retrying the Labyrinth? Did the boss jump from the usual spot to the spot in your picture?
I will need a few more details so I can try and recreate this one.

Submitted

I played the game again, and this what I did:

- New game

- Hard

-Casual

I never died, when I reach this cutscene at level 5, nothing happen, I press all buttons and they do nothing, but the music still plays in the background.

Developer (3 edits)

Changes from Demo Day 62:

  • Retrying a Labyrinth in Casual Mode now works as intended.
  • Items are not lost on Casual Easy Mode.
  • (Item loss on Normal Mode is intentional, refer to Mystery Dungeon)
  • Liddell’s hurtbox is now smaller.
  • Gold Flowers are now Blue and they restore 1 bar of MP as well as providing Gold.
  • Room generation has been adjusted so there are no blockades that should not be there.
  • Singular rooms will not have 3 enemies until Sublevels 3 and 4. 
  • The left and right Doors of a room have had their collisions adjusted.  
  • The boss cutscene has been fixed so you can retry the boss.