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A jam submission

ParasyteView game page

The eye waits
Submitted by SeeOne (@SeeOneGames) — 12 minutes, 33 seconds before the deadline
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Parasyte's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#44.0484.048
Graphics#44.4764.476
Overall#53.8453.845
Theme Interpretation#83.9523.952
Enjoyment#212.9052.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use HYTOPIA to make your game?
No

Did you use hyperPad to make your game?
No

What are the Discord usernames of everyone on your team?
_seeone_

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Comments

Submitted (1 edit) (+1)

This game is incredibly poslished and has a great atmosphere. I feel like the player could have a bit more control. Its a lot of randomness controlling the outcome.

Submitted (1 edit) (+1)


Took me 2 playthroughs to get this ending because I exceeded the count the first time. On that note, I have to say that I did enjoy this game quite a bit

Absolutely love the atmosphere you created here. Sound and visuals are absolutely on-point. Also loved how well written the descriptions were. They painted a pretty damn good picture of how the situation of the town was escalating as we got closer to the time of atonement with the presence of people like the boy who could tell what was happening, or the witches.

On that note, I'd say the overall idea behind this is damn good and interesting way of making you the villain so to speak. I loved how important it was to weigh " good " and " bad " choices beyond just their base morality, but also whether they would benefit the final atonement.

However, while I think the ideas of this game are extremely interesting, I'm a little torn on the execution. The main reason being that since your outcome from a choice is random, it basically removes any of that aforementioned interesting decision making. It doesn't matter if we burn the witch or not since both choices might lead to us gaining or losing people.

I think having multiple answers for your choices in this game would have worked if there were other factors that you had a choice in, but unfortunately the current system is a little too random for that.

All in all, I'd say this was still a pretty cool experience all things considered. Cool stuff here

Submitted(+1)

Got a bit confused how the cost worked. Was it both cost the same, but if you chose the high roll there was greater reward? Overall, enjoyed my playthrough and the art/audio fit together well to create the creepy atmosphere.

Submitted(+1)

I think the art and atmosphere is amazing, really great sound design! And also very neat effect on the text being written!

I think choosing between two different die rolls isn't the most fun gameplay tho, it doesn't feel like the player has any agency.

Submitted(+1)

The atmosphere was really top notch and the art style on point. I am just not a fan of the question/decision type of game.

Submitted(+1)

great atmosphere, love the game

Submitted(+1)

Great art and sound design. Actual gameplay is just a sequence of die rolls (no skill).

Unclear what the endings are and objectives to reach them.

Submitted(+1)

ça me rappelle le jeu Reigns. Vraiment sympas

Submitted(+1)

Beautiful aesthetic

Submitted(+1)

I didn't really felt like in control of the game but it is a cool concept and the mood and art were outstanding