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made3

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A member registered Feb 26, 2019 · View creator page →

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You played it with two players? I also felt like the 2 player mode is more fun than playing alone!

Thanks! And very good advice. I always thought about indicating the whole movement but in a decent way. But I did not think about making it a pulse or something, which I think would be a nice touch. Or maybe let the mole dig up automatically like every two seconds.

Nice input!

Thanks! Means a lot to me. I still got to play yours, I followed your updates on Discord, so I am quite excited about trying it.

It was a little bit of learning at first, but kinda got the hang of it. Even though I sometimes dont really understood why I died. But those are the kind of games I was hoping to see in a halloween gamejam!

Nice idea, roguelite games are always fun to play. Cool idea with having two different bullets. As others stated though, a little polishing is missing like having an indication of being hit and more importantly the balancing. It felt like there is a tipping point where just too many enemies spawn and its basically impossible to win or even to get to the shop in the middle.

It felt really polished with all the fitting animations and art style. The art style briefly reminded me of Enter The Gungeon.

I love the thought-through boat movement. Even that you considered ramming towards the left or right border! Keep up that extra work, its what makes games great. Its a small detail, that is not really needed but it adds so much to a game.

Very cool idea! (And game title of course) I made it past all levels, though the 5th one was the most challenging.

Like all other, I really liked the plot and the lesson behind it!

Not seeing where the zomole is digging is the whole point :D But I understand it's tricky. I thought adding the sound while he is digging might make it a tiny bit easier, but even me, who played it quite a lot during development, am still not able to know exactly where he is digging up.

Thanks for the kind feedback!

Thanks for the feedback! I did not have that in mind, but makes sense. I probably could have made one more music bit which sounds a little happier for the "win" screen.  But I think as there is no "lose" screen I did not even think about that :D

Thanks! It's the same problem every game jam. I initially started with the "hard" difficulty and added the "easy" one a few hours before deadline. Next time I will make sure to have an even easier option! Thanks for the feedback :)

Probably the most fun game so far, and very addictive. Nice and thought-through game mechanics like the bigger chickens that give more money are of course also harder to throw through the cars on the street.

Best intro and outro I have played so far!

Also 10/10 from me. Atmosphere was perfect and the retro art style is top notch. Also of course the music!

Yippie! Made it to the other side

Sweet dogs :) And very nice art style

I really liked the art style and that it had a longer story

Nice art! But something is off with the scaling in the web version.

You found the life lesson!

I think we had a very similar idea, I love it! Just some more balancing and variations would have been nice. I made it to around 140 seconds but at that point it was basicall impossible to survive.

I did not mean to offend you and the game was lots a fun. And it's totally legit to make a similar arrangement of previous games, so no worries!

Thanks for the feedback! And yeah, I already had the same feeling. I implemented all feedback in the last few hours because I had no time before that and it felt like the least important thing compared to the other tasks. 

The atmosphere was really top notch and the art style on point. I am just not a fan of the question/decision type of game.

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I love that the game felt very polished, but it looks extremely similar to your "Zone of the spinners" game...  The exact same UI elements and the same indicator ring beneath the enemy, I don't know man. 

Cool idea with the UI elements :)

Cool idea and nice graphics and music! 

I did not understand the game to be honest

Cool background music

Was lots of fun and nice background art!

Very nice graphics and it felt like a polished game. Sometimes we ran into game-breaking bugs though where the candle was somewhere outside the map and even a restart was not possible or the game did not end after it was finished. But it is an innovative idea.

Very nice graphics and story/texts! Sadly it's not too challenging

I love it! I took one or two runs to figure out that there is a multiplier, but after that it went smoother. Did not make it over 2 nights though, I always failed at around 250.

Not much to add or complain about, everything fits perfectly. The art, the difficulty, the sounds... :)

It's quite fun, but it would be way more fun if the upgrades would work. I am not sure if this is because you were not finished with the mechanics or if I did something wrong.

Graphics and music are on top!

Very nice game, its quite addicting with all the upgrades and things to buy.

Really love the idea, its a unique game!

Very cool idea and the visuals are extremely good. I love when people have a small, basic game concept but are therefore able to really work on the fine tuning.

For sure! There is only so many things you can do with this limited time :) Something is always not on point