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Zomole's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.846 | 4.846 |
| Art | #1 | 4.769 | 4.769 |
| Polish | #2 | 4.385 | 4.385 |
| Overall | #3 | 4.167 | 4.167 |
| Gameplay | #11 | 3.846 | 3.846 |
| Audio | #12 | 3.615 | 3.615 |
| Theme Interpretation | #25 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved it, the art is great, the music is great, the idea is creative, and multiplayer is tons of fun!
You played it with two players? I also felt like the 2 player mode is more fun than playing alone!
Props for doing everything yourself top to bottom. I dig the vibrant and colorful aesthetic. It difficult not knowing where you are, maybe a little pulse like sonar every few seconds so you get a general idea perhaps? Very cool on the menus and again this art style is fire I love the vibrancy and how rich everything feels. Nice work!
Thanks! And very good advice. I always thought about indicating the whole movement but in a decent way. But I did not think about making it a pulse or something, which I think would be a nice touch. Or maybe let the mole dig up automatically like every two seconds.
Nice input!
Wow! I loved everything about this game, especially the art and 2.5D aspect.
Very creative and fun. Thanks for making it.
Thanks! Means a lot to me. I still got to play yours, I followed your updates on Discord, so I am quite excited about trying it.
Very very fun! This surprised me!
Really fun, but so hard for me to keep track of where I am especially once I've dug up the whole map. Art is fantastic, especially dig the 1/2 P
RLayer setting on the main menu :)Really fun game and a creative concept, maybe a bit hard. Great job.
Thanks! It's the same problem every game jam. I initially started with the "hard" difficulty and added the "easy" one a few hours before deadline. Next time I will make sure to have an even easier option! Thanks for the feedback :)
Really fun game, I like its, love the art style and how you polish the like in your game
That was great ! The "you win" panel can lead to confusion I first thought I lost lol
But it was fun and the graphic style being 3D with 2D sprites is very pretty (good job on the lights) ! sfx also are great
Thanks for the feedback! I did not have that in mind, but makes sense. I probably could have made one more music bit which sounds a little happier for the "win" screen. But I think as there is no "lose" screen I did not even think about that :D
Wow, this is so pretty! Also, I tried for a few minutes, but I couldn't see where the zomole was before popping up, so I didn't get to bite the priest sadly XD. I was really locked into the church-organ-y kinda instrument in the music, though! It felt really on-brand considering the priest character. Thanks for sharing!! I liked this a lot :)
Not seeing where the zomole is digging is the whole point :D But I understand it's tricky. I thought adding the sound while he is digging might make it a tiny bit easier, but even me, who played it quite a lot during development, am still not able to know exactly where he is digging up.
Thanks for the kind feedback!
I love it ! this is so so fun, very well done ! :D
the art is so cool
Loved the art style! Very nice idea for the gameplay too