bughouse and shogi were my exact inspirations!! I just started playing shogi not too long ago :)
I'm planning to work further on this game to add levels and polish to it.
I'll create a proper tutorial, give clearer instructions on what do like you mentioned, and add new levels (including 4-board puzzles).
I really appreciate your feedback and hope to see you again when the game is updated!

Hamz&CheezDev
Creator of
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I really liked the concept, it is a creative idea! also the mainmenu haha
I felt like the difficulty spike was high, going from switching sides while stationary to having to do a walljump + double switch midair was overwhelming for me, there were also multiple times where I'd accidentally press Q in the heat of the moment.
Still I really liked it and played it for a while today, well done!
Thanks! Right now the solutions are hard-coded into each level. Unfortunately, there are two levels -afaik- that have solutions I overlooked.
For the tutorial level, I wanted to allow the player to only be able to do the solution presented to them; as it teaches the core mechanic of the game, but I didn't have time to implement that so as of now you're able to do both but only one is accepted :(
Thanks for playing and for your detailed feedback! :)
Thanks for playing and the feedback :)
The choice not to allow killing coworkers was intentional, Giving coworkers the possibility of cornering the player and boxing them in was also intentional.
Unfortunately, it was supposed to be game over "Laysted" if you ever got boxed in and are unable to escape but due to a bug the death screen sometimes doesn't show up and you're forced to manually restart that level :\
Alright! so this is a time-management game with three resources. Your money, stock, and willpower.
it was a bit difficult for me to get used to the keybindings, I could keep one hand on all the sell buttons but not on the restock buttons. Maybe cutting them down to 4 cookie sets, sold with Arrow keys and restocked with WASD would make it better? idk, but overall really liked it. I'm not sure if speed is rewarded but i still got competitive and became the fastest cookie seller in town haha
5/5
Honestly well done this is a completed game loop. The music is chill, the art is nice, the mechanics are cool and plenty. Sure some people will be overwhelmed but it's because you've really outdone yourself, added so much, and delivered a complete game :)
I have a few notes/suggestions for this game, but they're very nitpicky:
- Keep the items you can't bet on yet deactivated until they're unlocked on the wheel.
- The icons on the roulette wheel become super small after I added enough sections to the wheel, I was squinting and it was especially hard to tell some of them apart (Like + or - coins)
- I didn't get why I could bet on the - coins, if I do and it lands on it do i gain or lose money?
- Focus more on the element of strategy, there's a similar game i suggest you check out "Buckshot Roulette". Although it is RNG at the end of the day but the player feels in control of their fate with strategy even if they're wrong 40%.
That's it, I really loved this submission and it kinda reminds me of Balatro and Buckshot Roulette a bit tbh.
Great Job!!
Exploring was fun, art and animation is very cool, there's a bit of lore with the notes and the cutscenes, but unfortunately I liked the Shift ability a little too much and would roll everywhere which caused the notes to only show the text for a split second after being picked up, but other than that I have no complaints. Well done!






