i like the improvements you made thus far.
- its a bit jarring to have inertia/smoothing on the default camera and then raw input on the aiming camera
- rolling while aiming will reorient your heading towards the direction you rolled in, i like it when you can roll while aiming and not throw off your aim
- the bone guys are extreme sovl... gave me a boner
- i actually liked the old resident evil camera and aiming a lot! but over the shoulder is probably easier to develop for and more functional
- wish there was more satisfying feedback on shooting an enemy (i say this on every demo i just realized)
excited to see where this goes, keep up the good work!