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A jam submission

OPR Mission Jam - GF LIFEBLOOD - JOB APPLICATIONView project page

Life Blood
Submitted by jjschroeder72 — 2 days, 21 hours before the deadline
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OPR Mission Jam - GF LIFEBLOOD - JOB APPLICATION's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Theme#183.5523.625
Overall#353.2523.319
Rules Clarity#372.9803.042
Concepts & Originality#463.2253.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, you have been selected as a possible candidate for the OPR mission designer position, congratulations! Please send an e-mail to jobs@onepagerules.com for us to follow up with you (make sure to include a link to your game submissions so we can easily identify you). Thanks

Submitted

Nice and simple, sticks to the theme quite well.
As others have mentioned there is the issue with the growths' attack but that can easily be fixed.

Love the mood board. Nice and consistent colour theme and includes the OPR Logo for bonus points.

Submitted

Sticks close to the theme, has a fun risk/reward with the spawning units, but needs some formating work.  For instance, I think a full stat line for a "Spawned Defender" would be prefereable to leaving their rules crammed into a table cell.  For instance, the immobile unit doesn't have a range for its attack, yet it has a proactive attack phase called out.  How should it use this phase?  It can't charge and has no ranged weaponry.  It's also unclear where to place a spawned unit when one already exists.  It is possible with a lucky set of roles that one objective could get 3 spawns in a single turn, and a 'line' of spawned forces could conceivably be placed end-to-end such that the last spawn might be entirely outside of the control zone for the spawning objective!

Submitted

This is one of the better ones I've rated so far - good adherence to the theme, although I think the rules could do with a bit of clarification and simplification.

Submitted

You mention that the organism will attack enemies... but how? It's Immobile and has no ranged attacks; it can't actually fight anything unless it gets charged.

Submitted

Removing Immobile and instead requiring it to stay within 3" of its objective might be more elegant, yeah. Then you could also clearly specify that the attack is a Charge, which would also get rid of the ambiguity whether or not the target is allowed to strike back.

Submitted

well Done. Keep it simple.