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A jam submission

Landing Zone in Peril [JOB APPLICATION]View project page

An asymmetric OnePageRules mission, survive and establish a safe zone, or push out the invaders
Submitted by Baktubak — 5 days, 23 hours before the deadline
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Play Mission for OPR

Landing Zone in Peril [JOB APPLICATION]'s itch.io page

Results

CriteriaRankScore*Raw Score
Rules Clarity#412.9062.906
Concepts & Originality#443.2503.250
Overall#582.7402.740
Adherence to Theme#642.0622.062

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted

Seems to me that the survivors have a massive advantage, because they can just set up their half of the objective markers close to the drop ship and score 5 VP on the first turn very easily. Not to mention they can also score supplies whereas their opponent cannot. 

Developer

Thanks for checking the mission out!  Really appreciate getting another pair of eyes on it.  

  • Seems to me that the survivors have a massive advantage, because they can just set up their half of the objective markers close to the drop ship and score 5 VP on the first turn very easily.
    • There is a range limit on how close objective markers can be placed to the dropship, so the Native player can deploy his troops to defend some of them.  There are 6 objectives, but the Survivors only need 3 of them, so the Native player needs to defend at least 4 to slow the Survivors down.  
  • [Survivors] can score supplies whereas their opponent cannot. 
    • Apologies if this was unclear!  Either side may score VP by collecting supplies.  Supplies are intended to be placed in the "No Man's Land" between the Natives and the Survivors.

Thanks again!