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Baktubak

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A member registered Jul 12, 2021 · View creator page →

Creator of

Recent community posts

Thanks for checking the mission out!  Really appreciate getting another pair of eyes on it.  

  • Seems to me that the survivors have a massive advantage, because they can just set up their half of the objective markers close to the drop ship and score 5 VP on the first turn very easily.
    • There is a range limit on how close objective markers can be placed to the dropship, so the Native player can deploy his troops to defend some of them.  There are 6 objectives, but the Survivors only need 3 of them, so the Native player needs to defend at least 4 to slow the Survivors down.  
  • [Survivors] can score supplies whereas their opponent cannot. 
    • Apologies if this was unclear!  Either side may score VP by collecting supplies.  Supplies are intended to be placed in the "No Man's Land" between the Natives and the Survivors.

Thanks again!

(2 edits)

Authors include:

  • Isaiah Lopossa
  • Gabriel Lopossa
  • Addison Ashworth

Summary:

You are on a space station, find the keycard with shuttle launch codes, then get to the shuttle and escape!

Known bugs:
Sometimes enemy spawns may be out of range of the player on start, which may cause the game to crash or no enemies to spawn during the game.

This game was made in 1 week.