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Slimefunk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #8 | 4.000 | 4.000 |
| Overall | #11 | 3.583 | 3.583 |
| Concept | #14 | 3.643 | 3.643 |
| Use of theme | #14 | 3.786 | 3.786 |
| Enjoyment | #18 | 3.357 | 3.357 |
| Controls | #20 | 3.214 | 3.214 |
| Presentation | #20 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
Yes
Was made with GameMaker
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Comments
Love the cute look of the game. Controls feel nice to the beat of the music. Cool concept with the slimy path and the matching colors, fits the theme very well. Would be nice if there is a way to speed up for long ways :)
Nice rhythm game
It is very good!!
:DD
Cute game, played it to the very end. It was sad that i had to die at the end. Great use of theme and prerequisite, i wish i could move faster
a rhythm game in a game jam? courageous! i like the game a lot!!!
Good game! At first, I thought I could move on every line displayed on the UI. Maybe that would be cool—it would give players the option to go faster. Nonetheless, good job!
Very solid game! the music was very good and made playing the game more enjoyable.
I'm very glad to hear that! I agree that it when the puzzle has been figured out, actually completing it can be somewhat more tedious, so I was hoping the music and animation would give the game enough of a 'vibe' to make up for that :)
Was quite hard to get used to the controls at the start but after a while it was manageable, great jam entry!
Nice Game! Crypt of the Necrodancer meets dont-step-on-the-same-tile-twice puzzles. Nice execution of it.
Personally I would have made the rythm go faster so the levels will be quicker to finish. But otherwise a really cute game!
You're absolutely right, I was originally planning on having multiple speeds based on difficulty, but time wasn't generous enough to me. Thank you for playing!
Interesting game, but the controls aren't very user-friendly
Ah, that's unfortunate to hear. Can you explain what you found difficult, e.g. the rhythm or the intuitiveness of the controls?