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A jam submission

Aisle QuestView game page

An RPG adventure inside a supermarket. Complete the grocery list.
Submitted by Heartcat, ManFriooo (@ManFriooo), tekhawaii, JaviAlgo, Sonic (@Son1c_Sound), scradyS — 16 hours, 31 minutes before the deadline
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Play Quest

Aisle Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#133.1673.167
Use of Theme#163.3333.333
General#213.3333.333
Art#273.5833.583
Narrative#352.6252.625
Innovative#502.5422.542

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord user
heartcat_uwu

Name
Nattapon

Last name
Sopatham

E-mail
nattaponheart@gmail.com

Team members by line: Discord, first name, last name, email, contribution
scrady
Ján
Zabák
janozabak2@gmail.com
Game design and level design

JaviAlgo
Javier
de la Garza
javierdelag03@gmail
Artist

thndr_prod
Oleksandr
Khrystofor
aleksandrkhrystofor@gmail.com
music and sfx

tekhawaii
travis
kuo
tekhawaii50@gmail.com
battle theme music

manfriooo
Marco
Castaño
castamarco510@gmail.com
programming

Declaration of use of third-party or personal assets created outside the Jam
none

Declaration of Use of Artificial Intelligence
none

Engine Used
godot

Language Available in the Game
English

Preferred language of contact
English

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Comments

This is a solid game, well done! Not important, but after beating the groceries and getting the credit screen, I could still move around and talk to mom on loop. Maybe remove input on win?

Submitted (1 edit) (+2)

Muy guapo y muy currado. Recuerda a Undertale. Queso y Baguette fueron mi mediterráneo! Buenísimo

Super cool and really well done! It reminds me of Undertale. Cheese and Baguette were the key for me— so good!

Submitted(+2)

Muy bueno y super pulido. En serio, me ha encantado el arte y las posibilidades del combate. Aunque son pocas habéis escogido muy bien y las combinaciones dan bastante juego. Mi principal feedback es que cambieis el texto de “End turn” si hay algo seleccionado porque parece que vaya a terminar sin atacar. O eso o haced que la info de un ataque se muestre con el hover y que cuando clicas va directamente a atacar. Otra cosa es que aumentaría la dificultad, he dado a los huecos verdes todas las veces. Espero que lo sigáis un poquillo, si actualizáis el juego lo jugaré!

Submitted(+1)

I like the bar that appears with each hit, though it feels like something’s missing, maybe it should get more frantic over time, because it lacks rhythm. The combat is simple, especially once you know what to use and in what order. That said, I did like the aesthetics, the enemies, and the sound wich gave me good old-school RPG vibes.

I was left wanting a boss at the end :(

Developer (1 edit) (+1)

we ran out of time for that kind of stuff. :[

buttt maybe your want will be satiated in the future update >:3c
and obviously here's a banana for scale : 

Submitted(+2)

¡This was so wholesome and cutee! The art it's peak and It was fun, I hope you can continue working on it ✨

Submitted(+2)

That battle track slaps. Dun dun dun dun dun

Submitted(+2)

The cute art style is beautiful, and the concept is interesting. The controls can be a bit challenging to understand, but overall, the game is very enjoyable. Good work!!!

Submitted(+3)

The game is amazing guys! was a bit too hard to understand the combat, but maybe was just me! overall was amazing, congrats!

Developer(+1)

mb, sorry for the lack of tutorial. we... ran out of time. ;[

but i can still give you a banana for scale : 

Submitted

Much better now, thank you

Submitted(+3)

The game is very cute, it has a different artistic style and that's cool, also the combat system is very nice, congratulations.

Submitted(+3)

The art style was really good, it was what I liked the most.

Maybe the controls were not that clear, and I could have used a bit more strategy.

But it was fun and really in place with the theme

Developer(+1)

maybe there will be more strategy in the future(definitely not foreshadowing for a separate release of the game after the jam [source : trust me bro, fr fr]). >:3c

also also, a banana for scale : 

Submitted

Shit, dude. You had me with the separate release. And then you throw a banana to the deal.

Submitted(+3)

The art was wonderful, but for me, the gameplay is a bit repetitive.

Developer

yes, the gameplay is indeed repetitive and lack a complexity that a turn base combat should have, but lets just say that the dev who program the combat(me) have greatly under estimate the complexity and workload for this type of game, also there are lots of bugs. oopsie... >:3c

but here's a banana for scale tho : 

Submitted(+3)

The art was really cute, loved it! I also liked the idea of the food-enemies 🤩 good job!

Submitted(+3)

really really love the artstyle of this! the graphics are super cute, and even though the gameplay was simple i liked the synergy between your abilities.Really well done!