if you enjoyed it you should keep an eye on it >:3c, after the jam end we will polish everything up, and maybe even a content update
btw you can toggle camera capture with Esc, v
and we just update the npc collision to not effect the player(and fix like a gazillion bugs)
Heartcat
Creator of
Recent community posts
"*Currently the game extremely unpolished and its in a messy state."
yep totally if it weren't for the fact that i am the only programmer and that I also did most of the decoration, maybe we might MIGHT have a polish game
jk jk im not actually angy, im eepy from all the all-nighter i pulled for this jam
yk, I WAS joking when I said "20 cups of coffee, 2 hours of sleep, 20 hours codding session" but I LITERALLY DID EXACTLY THAT for the last 2 days before jam end, but the other days more like "4 cups of coffee, 6 hours of sleep, 6 hours codding session"
glad you enjoyed it!! :3
- as for the camera rotation smoothing do exist just very slightly other wise the camera won't be able to follow sharp corner drift properly, but the position smoothing just result in jitter frames, however we will consider making a custom camera to fix those issue if people find it too disorienting
- the camera rotation was originally locked but while playtesting we find it even more disorienting cuz drifting without camera follow is just really hard to control, so that's what we done




















