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A jam submission

Hyperboost Demon HighwayView game page

Time your boosts!
Submitted by Heartcat, JaviAlgo, Sonic (@Son1c_Sound), tekhawaii, ManFriooo (@ManFriooo) — 3 hours, 27 minutes before the deadline
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Hyperboost Demon Highway's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1844.5354.535
Audio#3153.8843.884
Enjoyment#5533.9533.953
Narrative#18663.1163.116
Creativity#24683.6983.698

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A fast paced top down arcade driving game. Where your limited fuel is ticking down as you race across a desert highway.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
The Goobers

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

This game is incredible, I was having so much fun with it, but I just wish it was longer. Anyways, great job!

Submitted(+1)

Tbh, my dumb ahh kept forget to read the tutorial, its made me confused on how to use boost until i accidently used it on time

Developer

just like me when playing others game fr fr

(+1)

Great artwork and fun game. The boost mechanic is fun and makes the game difficulty perfect.Maybe having a bit more view on the next turn would make more satisfying the break usage to make slick moves ;)

Submitted(+2)

So much style, so much polish, insane amount of work for 4 days, congrats.

Submitted(+2)

Really well polished and fun little game! Looks great! Well done!

Submitted(+2)

Polish is off the charts, obviously, and once I got a feel for the controls (After getting absolutely chump checked my first time around), they felt fantastic. I think a lot of jam games struggle with getting core movement down in a way that feels near-immediately satisfying, so this was like a breath of fresh air after wading through a bunch of other games. The track design is pretty varied, too (Though my first round repeatedly generated the same track segment over and over again. Bug, maybe?), and I also love the addition of shortcuts.

I think with the countdown mechanic it was a little tricky to find openings where I wanted to go for a shortcut, and the camera felt a little too zoomed in on my player to spot shortcuts from afar and plan ahead. Like, the map design and the core mechanic felt a little bit like they were butting up against each other in a way that kinda just made me stick to the main track while playing a timing minigame. Thankfully the main track still had the collectibles & wasn't too stale, so I don't think it was a huge detractor.

Hope to see this team come back for another jam, cause you guys very clearly have the sauce.

Submitted(+2)

Pretty fun , I would have like for it to have restart button that doesnt require me to redo the tutorial each time .

Developer(+1)

glad you had fun!
you could enable skip comic intro & tutorial in the settings

Submitted(+2)

really cool game!!

Submitted(+2)

Really enjoyable with the neat mechanic of having to time your boosts, great game! 

Submitted(+2)

It was interesting and cool.

Submitted(+2)

This was pretty fun! I love the visual style, that was probably my favourite part about this whole game, especially the little tutorial haha. Interesting take on the theme, with a pretty solid execution. Pretty good sound design as well. Good job guys :D

Viewing comments 31 to 21 of 31 · Next page · Last page