WOW this game is good. You managed to wring a lot of both puzzles AND mechanics out of the concept you came up with here, and the actual puzzles themselves feel really cohesive - Despite what I feared this concept would become, I never felt like I was throwing random numbers at the wall and seeing what sticked. Pretty much every puzzle solution felt like a result of logically thinking through the mechanics & calculating the solution, without feeling too simple (Plenty of "aha moments" as mark would put it). Once I was able to move the enemies around, that was when I knew this one had the sauce.
I don't think there's much that can be improved on here. Just make more stuff please, you clearly know what you're doing. See you in the top 100.







