Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty neat little platformer, I like the little details like the small intro animation that plays when starting a level & the diegetic level select screen. If I had to guess, I think you've also taken some moveset inspiration from The End Is Nigh? Ledgegrabbing is a movement option that's honestly a little underexplored in platformers, so I'm happy to see it here.

I think most people have already pointed this out, but the ledge snapping can a little too generous. I found myself often clinging to ledges when I was just trying to descend a bit, and controlling my jump height off a ledge felt a little bit too uncomfortable to try performing consistently (Though I did find the "hold down" mechanic halfway through writing this review, which is a good addition). I think maybe some tweaks to the overall movement & feel of the character could make this game really satisfying to master.

Also, for an "unfinished" level, I found the concept for the last level to be the most engaging one. I think the weird back-and-forth pattern was what kicked my brain into gear (pun) and started making me memorize the "boss patterns", per se - it becomes a fun game of trying to compartmentalize the entire sequence, trying to remember roughly where the clock hand would be at certain parts of the track (E.G. the hand will go to the top right at the bridge, it'll stay at the top when X instrument comes in, etc.) as opposed to simply memorizing a sequence of attacks & actions ala Super Meat Boy (You know that one boss I'm referring to).

I think the idea here is unique enough that it's worth fleshing out into a full title. I can already picture ideas like having a waltz move the clock hand in Forward-Back-Back triplets, or polyrhythms with the hour/minute hand that force you to keep track of 2 beats at the same time. Consider expanding this concept a bit more.


Also for the record I played this one because you submitted it on day 1 of the jam as "ITS-A GAME JAM-A TIME YAHOO" with a tiny super mario jpeg as the image and I'm glad you kept him in the description.

WOA Thanks for the in depth reply holy!!

I somehow actually never have played The End is Nigh before! (it's been on my backlog for years now) The idea of ledge-grabbing came from Silksong's implementation of it (since i've played through it recently) and i really wanted to try my hand at making something similar to it ^v^

The ledge-snapping hitbox is definitely something that i should have tweaked more thoroughly, i think i ended up making the hitboxes too big (since i feared that it would be too difficult to reach the ledges otherwise) but it ended up being TOO generous and making you grab ledges even when you don't want to x)
This is the first actual "platformer" i've made so i'm learning a lot from all the feedback i've been receiving here ^^

The last level ("pien") is the only level in which i've really explored making the clock go counter-clockwise (Column introduces this as well but it's not really gameplay-changing in this one), the funny thing is that the clock's movement is completely random there " (due to time constraints, i finished tweaking stuff until the very last hour of the jam) but i feel like the real fun of the game (like you said) would/will be memorising the pre-made patterns of the clock/music instead of just reacting to the clock moving randomly (like what i did for the "Pien")

There's a ton of fun ideas that could be explored here i do agree (i did want to do some polyrythm stuff initially but ran out of time, i've got like zero experience in polyrythmic music-making), i also wanted to add some other obstacles like exhaust vents that send burning smoke every x beats, a bell tolling through the entire level every dozen of seconds or so, cogs that send you flying around...etc 

I do really like how the concept turned out and i do feel like i could flesh it out into a more complete game eventually, we'll just have to see if i end up finishing it one day x)

Thanks for playing! I'm super happy that so many people are trying my little game out, it makes my heart flutter from the happiness xD