I definitely need to make the initial cutscenes/tutorial sections skippable in some way, from what i've seen it gets slightly tedious after failing levels multiple times 🤔
I meant to say SHIFT when writing MAJ too yeah xD
I'm going to experiment with more platforming mechanics/polishing the movement until it becomes really satisfying to play, plus i really like the idea of platformers having obstacles that move with the music's rythm !
I really want to explore how much i can create with that concept in mind ^v^ Thanks for playing !




The vibes of the games are amazing (balatro-like as someone else said), the gameplay is simple yet fun (though i'd say the gold is a little sparse during the early parts of the game, getting a 14 cost card in my first two shops kinda stung lol)
Funnily enough, the game gets easier as more enemies appear x)