Slotting actions in the timers is such a neat idea ! I especially liked Drunken Sniper (floor 3), inside which the slotted-in actions make you move extra steps (so you have to line up to press the switch at the right time)
The audio and the art compliment eachother perfectly, the levels are satisfying to beat (though the last had some collision issues, i ended up having to clip through the green enemies on the last two ladders) and after finishing the game i just felt like i wanted to see more of it !
What kind of different slottable actions could be used, different enemies that move in different rythms, etc !
I liked it a lot !
(another "like clockwork" twin to add to the list of my rated games, there's so many of us xD )