Omg thanks for the lengthy comment !
Almost all of the hitboxes (be it ledge hitboxes, clock hitboxes and even the player hitbox) were VERY MUCH unpolished when i uploaded the final rating version of the game, ledges stick out WAYYY too far, the first level's clock was about twice as fast as it should have been, and a bunch of broken code makes the overall experience pretty janky lmao
(for instance, if you hold left click when fixing cogs it'll play the animation twice, and waste your time -w-)
There's also a few ways to clip outside the walls that i didn't manage to catch, and all around the movement/animations both will need A LOT of tweaking before they'll start to actually feel good
(ledge animations are also pretty lacking, and ledge jumping needs a buffer really badly)
(also the little clock hand in level 2 had a hitbox that sticked out the very tip of the hand, which ended up being super unfair lmao, definitely not a skill issue from your part xD)
Messing with the clock's direction is one of the ideas that ended up on the cutting room floor since i had a ton of issues making the clocks actually tick to the beat of the music, but i'm happy that people seem to like the concept, i feel like there's a ton i could do to make interesting rythmic patterns/compositions and such ^v^
Thanks for playing !!! You can't even imagine how much i appreciate getting comments like yours💜💜💜