One of the most unique games in the jam and the way it uses music is outstanding! I love how the clock hand goes along with the beat! Level 2's style is my favourite but it's a shame level 3 is unfinished because the way the clock hand goes back and forth is awesome. The art style is pretty cute and very unique, the movement is solid and I like the way the levels are selected. The way the screen size and brightness increases when you turn the first cog is really cool, so is the way you have to loop round the map to avoid taking damage!
The ledge grabbing is a great mechanic but I think it's maybe TOO easy to grab a ledge? Because sometimes i felt like i was nowhere near a ledge yet by pressing space even near it i suddenly climbed it which often led to me taking damage. Also I may have run into a bug on level 2, i fixed the bottom right cog last which opened the door but then i accidently fixed the cog again which closed the door and i just had to outlast the timer at that point. Maybe the clock hand's hitboxes can be a bit too big at times? (i felt like i didnt even touch the little clock hand in level 2, yet i took damage but it may just be a skill issue) But otherwise it's pretty darn cool.
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Omg thanks for the lengthy comment !
Almost all of the hitboxes (be it ledge hitboxes, clock hitboxes and even the player hitbox) were VERY MUCH unpolished when i uploaded the final rating version of the game, ledges stick out WAYYY too far, the first level's clock was about twice as fast as it should have been, and a bunch of broken code makes the overall experience pretty janky lmao
(for instance, if you hold left click when fixing cogs it'll play the animation twice, and waste your time -w-)
There's also a few ways to clip outside the walls that i didn't manage to catch, and all around the movement/animations both will need A LOT of tweaking before they'll start to actually feel good
(ledge animations are also pretty lacking, and ledge jumping needs a buffer really badly)
(also the little clock hand in level 2 had a hitbox that sticked out the very tip of the hand, which ended up being super unfair lmao, definitely not a skill issue from your part xD)
Messing with the clock's direction is one of the ideas that ended up on the cutting room floor since i had a ton of issues making the clocks actually tick to the beat of the music, but i'm happy that people seem to like the concept, i feel like there's a ton i could do to make interesting rythmic patterns/compositions and such ^v^
Thanks for playing !!! You can't even imagine how much i appreciate getting comments like yours💜💜💜