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This is a very strange game, but in a good way. Feels like if the ending to SUPERHOT: MIND CONTROL DELETE was fleshed out into a proper game. The introduction presenting me with a squadrillion options before even starting the game was a little overwhelming, but once I understood the main mechanic, I realized there's not really a simple way to slowly introduce the player to mechanics where you're supposed to be overpowered to begin with.

The art is incredible, and the sheer amount of content is off the charts for a jam game (Like, this has more content than some switch indies I've played. I got blown away by the options menu alone!). I think everything you've got here is absolutely worth fleshing out for a full release, though I'd probably polish up the animations a little, they sometimes feel a little jank & teleporty.

I think one area that could be improved is the moment-to-moment combat. I think with a game built around emphasizing the idea of using your sheer skill to keep yourself alive when out of boons, I'd absolutely recommend focusing a lot on making the base combat feel satisfying to execute. As it is, I feel like I just run at the enemies and mash J, or just hold down the shoot button until everyone's dead. If the base combat was expanded upon more, perhaps with expanding on the enemy design, I would absolutely put this on my steam wishlist. Please do consider working on a full release, and let me know when I can buy it.

i am planning to enhance this into a full release, i also see  a steam potential in it, see my devlog page about future plans🙌