Very atmospheric, I really like the post process shader used here. The game feels complete and has a substantial amount of polish. Overall a good experience! The timer was a bit slow lol, I never really felt the time pressure, but I feel that works on a narrative level if it doesn't on a gameplay one. Well done, congrats! Def one of the highest ratings I've handed out, 10/10.
Demi_Wrath
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Good presentation and concept, one nitpick the timer feels a bit too fast, the game lasted about a minute and I didn't know how to go that fast. Maybe there was a way to get more time but I didn't figure it out.
Edit: I see now that the upgrades don't reset when you lose, I wish that was more clear. I did end up having more fun when I realized that lol, good game!
Don't shit yourself osu is amazing. Also the dialogue is awesome, "So green I might as well grow a third cone in my retna", "Hi bored i'm winton" this is the kind of high bar humor I come here for. Fun short experience. Also great use of Bloopin, very gloopy. Wasn't sure what to do after going to the bathroom the 2nd time.
Very creative! I enjoyed that it was a short concise puzzle platformer. It didn't overstay it's welcome and managed to iterate and build on it's concept with every level!
That last one with the box drop and needing to jump down on the fast platform was really challenging, It was very satisfying to finally beat it!
lots of fun, I beat it, I would suggest making level req scale exponentially, since I hit like 100m each run and the requirement for level 30 was only like 20k, also add an option to skip a whole bunch of levels if you way overshoot the level requirements, that way I am not waiting like 1 hour to get back to level 30 to start getting more tickets, also maybe make it so getting more tickets only happens when you reach a new highest level, instead of every level








