Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It's been a hot minute since I've updated this page. Since the last update, I've worked on overhauling so much of the existing game and polishing/refining all of the existing content, rather than focusing on making new stuff. This update brings the game to what I think is 95% of what it is meant to be, and it should vastly improve the overall experience and make things a lot more fun for players! 

This build contains, among other things:

-A totally revamped spell system - the number of spells is doubled and all spells can be upgraded now

-Tons of new unique racial feats for each of the seven playable races

-Enemies now have smart pathfinding and can navigate around corners and obstacles

-Zone 1 has been revamped with two new stages, new dialogues, and a sizequest. Zone 2 has been shortened to 12 stages, the same as Zone 1 now making the game feel more balanced.

-New mechanics are added: ranged weapons, roll dodges, stamina, and poison.

-Item crafting has been enhanced - you can now use alloys to make gear stronger alongside gems!

-A completely redesigned UI: all the boring gray boxes have been redesigned and look much better

-In-line color text highlighting important key words

-And so much more!

---------------

This is the build that I think reflects the game's true potential. Feedback is HIGHLY appreciated and any and all feedback is greatly appreciated! You can download the v0.30 build here, as well as review the full changelog: https://bynary-fission.itch.io/tower-of-the-immortals/devlog/989916/v030-release...