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Space Fuel Problem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #143 | 2.526 | 2.917 |
| Audio | #158 | 1.804 | 2.083 |
| Controls | #171 | 1.949 | 2.250 |
| Accessibility | #175 | 1.804 | 2.083 |
| Fun | #177 | 1.732 | 2.000 |
| Overall | #179 | 1.835 | 2.119 |
| Theme | #182 | 1.516 | 1.750 |
| Originality | #188 | 1.516 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Twinkle Star
Decorate your world with particles
Game Description
A classic space shooter with a retro vibe
How does your game tie into the theme?
Constant battery drain
Source(s)
N/A
Discord Username(s)
nazar_fox.
Participation Level (GWJ Only)
1
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Comments
I think the vibe of this game is cool, the art is simple but looks really clean and I quite like it. I agree with other people that the player blends in a little too much with the enemies and sometimes it's easy to get lost when playing it. I also feel like the difficulty scaling is a little too much, I found myself getting quickly overwhelmed and unable to deal with the swarms of enemies suddenly. I think this has a lot of potential though if you're able to keep working on it
seems like a good start. would recommend differentiating the player from the enemies clearer. I don't know if the FPS is set too low but I had a real issue with lag. I liked that the enemies bumped the play rather than out right killing it at first.
The game looks nice, but I think the difficulty scaling is too harsh. It would also be nice if the player were colored differently from the enemies, ‘cause now it’s hard to distinguish them apart.
I want to like it, but atm it causes a memory overflow that gets Firefox killed by the OS for consuming too much memory 👀
really like the design style and the movements
Game seems to be unplayable atm.
While player have control of position of character, framerate goes to <1 FPS. During start screen (where player can only rotate) and few seconds after dying framerate stabilizes, even while multiple enemies are moving on screen.
Feel free to ping me if/when this issue is fixed, will try it again.
Cool game!