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Drag Racer's itch.io pageHow does your game incorporate the theme?
The car requires a precise amount of power to complete the track
What bonus challenges did you complete?
Mouse only
Did you use any sort of AI during the development of your submission?
No
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Comments
I really enjoyed this game. There’s nothing more satisfying than landing a perfect flip. 😌
Incidentally, I’ve also been working on a side project with Kenney’s Toy Car Kit and have encountered similar problems with Godot’s built-in physics engine. In my project the vehicle appears to either bump over, or stop abruptly when encountering a seam in the collision boxes between two pieces of road.
The problem appears to arise when using 3D meshes for the car & track. The reason I suspect this is because when I make the car & tracks out of primitives, namely
CSGBox&CSGCylinder, then the driving physics work as expected.I have yet to get to the bottom of this, but here are some workarounds & observations I found along the way:
RigidBody3Dfor the wheels instead ofVehicleWheel3Dwill cause the vehicle to no longer stop in place abruptly when reaching a seam. It still bumps but it’s less egregious.StaticBody3Dwith a matching collider. This may be a bit laborious to setup but works a bit better than having lots of individual colliders since now you have less seams to bump into. This can be a suitable approach for a game with a few hand-crafted tracks.Path3Dworks as it produces a single complex collision shape. However, this approach would have been incompatible with the Jam’s rules since you have to use aCSGPolygonin conjunction with thePath3Das it does not support arbitrary meshes.GridMapto compose my tracks. This did not yield any result.PS. I tried the exact same setup in Unity & Unreal Engine and it just works out of the box. Oh well … 🤷♂️
Hope this helps
Glad to see someone else go down the same rabbit hole! The implementation is the car being a rigidbody , with several static bodies. I did try and combine the colliders into one mesh under a single staticbody but it didn't seem to help which was confusing. As you said jolt didnt help at all, I made a simple project with the issue and using the rapier physics addon fixed it in the simple project but not in my game. I did fix the issue using a characterbody3d and move_and_slide. This broke other things though like loops so wasn't worth it in the end.
The levels and car movement work very well, but the game lacks a bit of polish and personality! Adding a soundtrack and some more style to the levels' presentation would go a long way to make it better!
fun game
I like the idea; however, the physics felt a little messy :)
I like the concept, however I felt like physics were kinda messing with me sometimes it would randomly just start flying high in the air.
Yeah I was really battling with the physics for this which is annoying.
This definitely brought me back to my matchbox car days! Definitely a fun idea with lots of potential. The physics were a little tough to get used to at first, but I managed to make my way through all of the tracks. The trial and error ultimately was very satisfying! Nice job! (- WeeBitQuixotic of Artemoose Games)
This is so satisfying, I love it
Thank you so much!!