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A jam submission

The Devouring LibraryView game page

A small puzzle game with the theme of "Consume"
Submitted by JeffeDK — 10 hours, 7 minutes before the deadline
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The Devouring Library's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1122.7673.500
Fun#1222.5303.200
Originality#1242.8463.600
Overall#1372.4963.157
Audio#1412.2932.900
Theme#1442.4513.100
Accessibility#1462.2142.800
Graphics#1562.3723.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used

Unreliable Narrator

Add a narrator you can't trust...

Game Description
Explore a mysterious library, solving puzzles and riddles.

How does your game tie into the theme?
You're in a mysterious library, consuming knowledge. But at the same time, the knowledge consumes you...

Source(s)
N/A

Discord Username(s)
banjojohn

Participation Level (GWJ Only)
1

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Comments

Submitted

FANTASTIC first jam.  The puzzle element was intriguing.  The metroidvania aspect of opening closed paths as you progress was well done.

Developer

T hank you very much.

Submitted

Fun little puzzle game, I think the protagonists remarks after each book might give a little too much away with the puzzles, which made them pretty easy.

I like the vibes and atmosphere and the writing was top notch.

Great work.

Developer

Thanks. Yeah, I'm a big puzzle fan but decided to make sure that most people would be able to complete it. So Yeah, it's very easy, also to my taste :)

Submitted

Congrats on your first GWJ entry! :)

The puzzles weren't too hard to solve despite me getting a bit turned around at times. (I just have a bad sense of direction). There were a few times where I wondered if I already solved a puzzle or not before wandering around and seeing something different. 

I feel like the game could really benefit from a sound effect and/or a visual indicator playing after each riddle gets solved.

Developer(+1)

Thanks. I agree. But I didn't have the time. But I actually decided yesterday to improve upon the game after the jam and see what another few weeks or a month can do for the game. If not anything gameplay wise it'll a good thing for learning even more.

Submitted

Aside from lower left I was able to figure out the puzzles without too much difficulty. The book riddles were thankfully not hard to decipher. In general I think repressing the key to show something should hide it. Opening the books seem to darken the screen a little, but it adds on top of every you press a book key before closing turning the rest of the screen black; when I tried to close a book by repressing the F key I thought I was activating a screen darkening function for a moment. Great job for a first game!

Developer

Thanks for the feedback. I completely agree. It was a known bug, even  when I released the game. I just didn't have the time to fix it. Rehitting the button really should close it.

Submitted

Fun! :) Always love a good puzzle

Developer

Thanks.

Submitted

I loved the soundtrack, it really fit the dark eerie vibe of the library. I really enjoyed playing the puzzles, it was a lot of fun. And the story is really interesting and unique! I think the game could maybe use some dark and eerie lighting and maybe some different art. But overall great game! Had a lot of fun. (this is my first jam too!)

Developer (1 edit) (+1)

Thanks. Lighting is not something I've dabbled in before, but for sure, it would be great for the game...for next game, I guess :)

Submitted

Hey! Would you wanna try out my game? Maybe give it some feedback and a rating?

Developer(+1)

Sure. Will do. Need to get to a computer first, though.

Submitted

Thanks a lot!

Submitted

Good job on your first game.  The progression of the puzzles worked well  I think it might have been nice if there was a little more of a clue when something changed, maybe a sound effect or similar, but it wasn't too difficult to simply explore to see what  happened.  All and all, this was fun.

Developer

Thanks for the feedback. I agree. But I ran out of time, so no sound effects. i'd have loved have spoken dialogue too...

Submitted (1 edit)

I was unable to progress because I could not reread the pages by using the F keys. Other than that it's  an   interesting way to interpret the game jam's theme! 

Developer

Thanks for the comment. I get the point. Noted for future reference. Wont rely on F keys. Good point.