This was a really interesting idea. I also really liked how satisfying the sound effects were just before an explosion. The criticism I have is that it wasn't always clear what things I could walk through and which I couldn't like the walls of the farm. Other than that, this was a great submission!
Play game
OmniBomba's itch.io pageHow does your game incorporate the theme?
Player is a robot with battery that is about to explode, so the player has to eat bullets to gain more power, with more power his explosion is bigger
Did you use any sort of AI during the development of your submission?
Comments
A really cute and fun take on the vampire survivors-style! It took me a second to realize how to play, but once I did it was straight-forward and fun ^^
Would be cool if you could die as well, it would add some extra stakes to avoiding the enemies.
Also really liked how it slowed down a bit when you absorbed bullets, it helped a lot with gameplay. Good job! ^^
This was super fun! Probably my favorite game so far, it was fun trying to balance getting close enough to the bullets without getting hit in the early game, and the contrast makes the increased range at high charge feel incredible! Only note would be that it could benefit from more distinction between where you can move and where you can't, with hard outlines or something similar. Great work!
Fuuuun! Very jealous that you made time to create a fun ending animation. This feels like a very comfortable scope and execution. Do you feel like you struggled at all with the creation of it? Or was the execution simple and then you were able to spend a lot of time on looks/animation
Hey thanks for playing! I spent most of my time creating basic spawning systems for enemies and world chunks and ending animations :D
Biggest issue was designing them, other than that it's pretty much just a bunch of circle sprites from one of the kenney pack with black material, shockwaves are line2d's expanding to the size depending on your power and earthquake lines are essentially line2d's with semi random coordinates :D
Main thing i struggled with was keeping the scope managable, and ensuring everything semi works :D
Great idea for the power theme, the screen shake when you fully charge up and grow is pretty cool.
Short and sweet, I’ve always loved this kind of games to parry-ish attack! I had fun with it :) Congrats!




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