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WaterVeil Games

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A member registered Jul 08, 2025 · View creator page →

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3 Moves - 10/30/25

Fourmulator community · Created a new topic Score and Date

Upload your score with today's date here if you want!

This was fun! The swapping between robots felt really good, running around to find your other robots was fun and fit the genre really well. Menus look amazing, great work! 

That was super fun, it felt really good to take different routes to map out which powerups were collectable and which weren't. My only advice would be that you could give the powerups some single use effects, like summoning a clone to test another powerup or a single use double jump, etc. Great job!

I really liked the concept and the way you used the theme was unique and interesting! I loved the descriptions of the characters, my biggest issue was just trying to understand the feedback from my actions. The bars scaling from red to green could use labels and the result of actions in general could be clearer, but I also had a great time trying to interpret the subtle feedback so its definitely a balancing act. Overall super interesting, probably the most immersive entry I've tried!

This was super fun! Probably my favorite game so far, it was fun trying to balance getting close enough to the bullets without getting hit in the early game, and the contrast makes the increased range at high charge feel incredible! Only note would be that it could benefit from more distinction between where you can move and where you can't, with hard outlines or something similar. Great work!

Hey, this was my first jam and it was a great experience! Here's my game - 

https://waterveil-games.itch.io/power-supplier

where you collect powercells to keep your defense turret running, and upgrades to help defend against invading robots. I spent the first few hours on a weird idle game sort of concept but ended up pivoting because I didn't think I could make the enemy ai in time, and I'm glad I did because the concept I went with actually lead to some  inspiration for my next full game. I had plans to add more upgrades, like a ram for the truck that lets you run over the basic robots or an automatic mode for the turret, but ran out of the time/brain juice needed to make the enemies that would drop them. 

Would love any feedback, especially anything that can be improved! Time to go check out this list, also OP your roomba game was one of the first I tried and it was awesome!

No problem, thanks for checking out my game! Yeah it felt like it could be a fun mechanic for collecting stuff, makes sense though for static objects. Props for trying out 3D by the way!

That was really fun! My favorite cards were the ones that affected adjacent tiles, you could also do something similar on the cost side (buildings that cost less if placed near power supply, etc.). Visuals, game feel and camera were all amazing!

I had an incredible time trying to bounce the zombies off the walls and catch them on my head, I managed to get two up their at once but then I couldn't move, so overall mixed 

Really enjoyed that, the level introducing the knights was my favorite. I think a lot of the levels don't go far enough to restrict freedom of movement, but that one makes you have to plan and really felt like chess. Great job!

This is awesome, I got very sucked in haha. Only note, I'd recommend capping the red tile numbers at 99, otherwise they autowrap and run off the tile. Super fun!

That was fun! The control couldn't be selected after a certain number of shots with no explanation, but other than that I really liked it