That was a very fun and interesting game! I really had a great time building up my defenses and taking down the evil purple crabs. The art and audio are also very well done! I didn't know about the giant laser beam until after my third playthrough though haha! One feedback I have is that the aiming can kind of get a bit weird when you have a lot of crabs attacking at once. But other than that, it was a really fun game!
Play crab game 🦀
Mechapod's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #56 | 4.377 | 4.377 |
| Overall | #163 | 3.788 | 3.788 |
| Fun | #184 | 3.610 | 3.610 |
| Creativity | #419 | 3.377 | 3.377 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Team: Crabware
Furkan, Bullstorm, Wade, Ryan
(+ Ethan & Azul playtested the game!)
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
You are stranded on a dead planet that's been taken over by ancient technology. You must use your time and resources, and start working on getting something to help you **get started** in this foreign world.
The original plan was to "just get the golem-robot started so you can escape this world". We want to update the game after the jam even more so in that direction!
Comments
Thank you so much! The game needs a tutorial for sure. Shovel himself played the game on stream, and actually upgraded the arm, but also never used it! On the other hand, some people just never stop clicking! haha
So the issue is pretty obvious to us now, and we’re planning on improving things after the jam. Thanks again for playing!
fun wee game, did not realize space-ing was an option for a good bit of it. If expanded this game feels like it could be very fun and engaging (I do still think it is good for what it is)
This game is great. It could be longer though, and could use some more upgrades. Other than that, 🦀.
What can I say, except 🦀.
Great game! Art is amazing, music and sounds are amazing (little crab walk!) You just got the full package right there. Very well done!
Neat game. Audio was a bit loud. Maybe very the pitch slightly on repeated sounds also. Graphics were great! Neat to see an isometric game with animated sprites. Good job!
This game looks so good! The art is really nice and polished, and the base gameloop already feels very solid. I'm impressed that it works on both pc and touch screen. It's very easy to accidentally activate the laser on touch screen though. Great work, I'm excited to see where this game goes if you get the chance to update it!
I like how the game is sort of a lite tower-defense, if that makes any sense. The art style is definitely the strongest part of this game. I’m wondering, though: to get these sprites, did you render them from 3D models and then touch them up a bit to make certain parts more readable? I ask because I’m thinking of taking up a technique like this in the future, just as a way of blending two different visual mediums.
This was fun to play, the artstyle and animations of all the entities and sfx are extremelly good! I would even loved if more units variety were implemented because this is a good foundation for a bigger game with more unit variety, maybe more objectives to spice things up and add gameplay variety. Really good job!
With further development I think you got a solid foundation for a full game. I with there was more!
Amazing game! The art style and music are great too, and I had a lot of fun playing it!
The hurtboxes are definitely something we wanna change after the jam! As for the music, we are aware of the issue, and it’s pretty much top priority on our list of things to fix. And yes, more upgrades are also something we want to do! We’re all extremely happy that the people want more!! :)
Thank you for the feedback, and for playing!
The artwork is just immaculate, the gameplay is fun but a little repetitive. Also friendly crabs can sometimes get stuck in each other.
Thank you for playing! We plan on spicing up the gameplay after the jam, with more upgrades, more unit/enemy types, etc. Wish we could include a couple more in the jam version, but we wanted to keep our scope small for this one :)
Regarding the crabs, I’m not sure about what the issue was. They’re supposed to follow your mouse and bunch up together, and they’re physics-based. We haven’t seen an issue with them getting stuck, but we’ll try to investigate the issue! It would be helpful if you could provide more context and maybe a screenshot, though!
Thank you for the feedback :)
i absolutely love this, maybe make it so there are different perks you can unlock (roguelike style) more crustaceans like lobsters and things idk, i would really like to see this as a full release with endless waves yk?
Absolutely love the art as well, did you do that yourself?
Congratulations, might be on my top 5 this jam, absolutely loved it
That is a delightful suggestion, thank you! For the endless waves, that would also really fit the game, so it’ll for sure be on our backlog of ideas to implement post-jam.
As for the art, our artist did indeed 3D model, texture, rig, and animate all assets from scratch, then turned them into pixel art!
Thank you for playing! Happy you enjoyed it :)







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