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A jam submission

Hell's GluttonView game page

Incremental clicker where you consume the essence of demons and souls in Hell
Submitted by Trufflez45, Rainew6, Snorlys — 1 hour, 23 minutes before the deadline
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Hell's Glutton's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#403.2863.286
Fun#523.2863.286
Controls#563.3333.333
Audio#733.1903.190
Overall#743.2453.245
Graphics#763.5243.524
Theme#943.1433.143
Originality#1132.9522.952

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Game Description
Incremental clicker game about consuming demons in hell to gain strength

How does your game tie into the theme?
After killing an enemy, consume their essence and use it on power ups

Source(s)
N/A

Discord Username(s)
trufflez, PapaLobster, Rainew, jadon, shannoonn_

Participation Level (GWJ Only)
3

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Comments

Submitted

What a fun incremental game! At first I thought maybe it would make sense to gradually unlock all the upgrade options, but after finishing the game I think it's better this way - it just felt slightly overwhelming at first, especially since it's not clear what every upgrade does. Maybe a hover info text would help? Anyways, it's definitely fun to play, great job!

Submitted

nice short and sweet incremental!!! great job!

Submitted

Didn't get why it was called glutton until I lost a run to my own greed lol
Played it on stream and was liking it a lot. Bf had to remind me to try other games and not just go for a personal best a fourth time lol.

Wishlist/Random improvement ideas as tribute:
- I wish I could see my time mid game so I can reset like a depraved speedrunner if I end up doing worse halfway through

Submitted

Thanks for the game!  It's an excellent base to put even more features and deepen the game play.  It's great that you put the enemy strength upgrades on the player instead of automatic.  Still it must've been tough to balance on how fast or slow you wanted the player to progress.  A couple of the enemy sprites were flipped and it would have been nice to have some feedback on what the spell does.  Seems like the character just spins its staff in the air, enemy is magically hit, and that's it.  My first play through I had no idea what I was doing.  And then I read the description about clicking to increase mana.  Overall, nice job!

Submitted

Very good scaling, especially giving you the chance to add more enemies. Mechanic works fine and its fun to play. Good work!

Submitted

Fun game! Was cool feeling powerful quickly!

Submitted

Looks like a solid foundation for a very good chill game. I hope you will expand the idea! Style is good too. Really enjoyed it, great job!

sweeeet!

Submitted

Very fun! I played through, but I don't think anything happens when you defeat the devil! 

Submitted

The mana regen was a nice way to do an auto-clicker feature. I really didn't feel the need to do much clicking after it was at level 2. The upgrade progression felt good. A nice jam entry.

Submitted

Sick art style, especially the credits page! A proper tutorial is the only thing i think would make this better.

Submitted

Pretty easy to get good and controls is not hard.
Hell theme is good too!

Submitted

Nice game, kinda wish there was a explanation about how the mana system works what the orange bar does.