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AlsoFunGames

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A member registered Aug 25, 2023 · View creator page →

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Great game!  I think the ability to open doors is unlocked after defeating all the enemies, right?  If so, I don't think I understood that at first.  I really enjoyed the boss fight at the end.  Well done.

Wow a "How to learn morse code" interactive game sounds awesome and this is executed very well.  The background music is a nice touch.  One enhancement could be showing the full word sounds upon completion or having a mode with no text and only sounds.  I could see this as a real mobile app.  It can't be that hard to learn morse code... I think its required for some jobs too, so there is a large audience for this type of stuff.  Great job!

Nice job.  I couldn't really see a lot of what was happening.  I had gotten a lot of powers but it looked like I only continued to shoot 1 or 2 bullets.  I think maybe the bullets also caused explosions that caused area damage?  I wish there were some SFX.  Also, there was a continuous number that popped up above my character that looked too smooth when shrinking compared to all the other graphics that adhered to the pixel grid.  A few minor tweaks would help elevate this.  Thanks for the game!

Good game and well paced levels.  Must've been difficult to balance the opponents and obstacles to help the player.  I ended up getting 2nd place overall and it seemed like I got a "good" ending.  Are there multiple endings?  I think the rain could use a little work because rain doesn't just fall straight down when flying straight.  I think they'd be diagonal streaks... or speed lines that come and go could also be nice.  Anyways, well done.

Well put together music rhythm program.  I wish there was some scoring mechanic to see how well or badly I played.  It took a few minutes to get adjusted to the controls but I welcomed the challenge.  Nice presentation with the phone.  Thanks for smoothing out the beeps and boops.

Is there an end goal?  I got up to I think 50+ pts or so before I had to start discarding.  Then on the discard, I didn't realize that I had to select the card first and only one card.  I thought it froze.  You could playtest just having the player press '3' on the card they want to discard (A/B Test).  SFX would be nice to have.  Wonderful job on the controls and the game play.  The layout of the UI was clean.

Good game!  I wish there was a way to continue on the same level after a loss.  Great level design and transitions.

Nice game.  I wish there were just a few more animation frames in the static images in the introduction and the portraits.  And sounds for getting the card right or wrong could be added.  Thanks for the game!

Great job with the presentation and matching old school Nokia game vibes.  The difficulty is up there with this one.  Would have liked to have a fast-forward option to speed up the rounds.  But I'm probably just spoiled with all the QoL stuff that Peggle provides.  Again, fantastic job making me think I'm playing on the Nokia.

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Fun and surprisingly well balanced.  I forgot what level I made it up to, 17 I think.  I died to a random bat.  Would be nice with narration and a story.  Fun to figure out shortcuts and enemies that can be skipped.  Well done.

May I ask what browser and OS you played on?

Thanks!  I'm sorry about the upgrade screen bug.  Thought I had fixed that before publishing.  I'll look into it again.  Yep would have loved to add different enemy types and behaviors.  I just kinda only updated their shoot max, shot speed, movement speed, and player tracking speed but its only apparent after level 18 or so.  Thanks for playing!

Great job!  I would have liked to see more numbers e.g. 2-6 digit numbers.  Feels like a fun captcha / keyboard learning game in the works.  Keep up the good work!

Great game, once I got a handle on the controls.  I saw a few graphical hiccups when the items overlapped each other.  I wondered if there was a way to knock the objects out of the playing area without losing life.  I think I had at most 6 objects up at one time.  Very challenging.  Good job!

Nice job.  Would have liked to know how many enemies I defeated.  A few graphical glitches 1) enemy head is transparent. 2) interlacing issue when enemy dies.  3) not sure if the graphics are sticking to a 1x1 grid e.g. player and enemy movement / mixels.  Fine job nonetheless.  Thank you for the game.

Thanks for the feedback!  My original idea was to make it like QWOP but it got too complicated and I ran out of time.  Glad you enjoyed the music.  I used that neat Ovani plugin that can dynamically fade up and down the intensity.

Chillaxing puzzle game.  I liked the controls and simple aesthetic.  I felt like I was maybe learning something about electrical circuits too.  GJ!

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Such a perfect game!  I'm not sure if tablet pen was the appropriate control mechanic but it worked beautifully I racked up the recipes like crazy.  Sometimes I just kept spamming circles and other times I was precise.  Really works the wrist and forearm muscles.  Perfect for artist warmups!  The only thing I found weird was the cat ingredient.  I'm hoping they are just cat-shaped cookies :)  Nice music, sfx, and the animation of the cats sliding in was cute.  GJ!

EDIT:  Wait, the description says it's supposed to be "fish". hm.

Thanks for playing, Bortalis!  I was thinking like the protagonist doesn't know exactly what to prepare for in the next level so there wouldn't be any choices.  But yeah giving the upgrades anyway would also make sense.  Maybe like a different set of reward choices for winning would be interesting.  I actually haven't played the game to the highest upgrades... I'm sure the character goes Aquaman mach 10 or something.  lol.

Congrats!  I played the web version and got really intense and slow after wave 20-ish.  Would love to play an optimized version.  Are you using pooling for the SFX by any chance?  I think the web build was slowing because of that.  Probably a dozen instances of each SFX might be fine.  GJ!

Thanks for the game!  It's an excellent base to put even more features and deepen the game play.  It's great that you put the enemy strength upgrades on the player instead of automatic.  Still it must've been tough to balance on how fast or slow you wanted the player to progress.  A couple of the enemy sprites were flipped and it would have been nice to have some feedback on what the spell does.  Seems like the character just spins its staff in the air, enemy is magically hit, and that's it.  My first play through I had no idea what I was doing.  And then I read the description about clicking to increase mana.  Overall, nice job!

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You can use an AudioStreamPlayer node like AudioStreamPlayer2D or AudioStreamPlayer3D.

https://docs.godotengine.org/en/stable/classes/class_audiostreamplayer.html

Or the way I do it is adding a AudioStreamRandomizer resource into a folder (right click > create new > resource and search for AudioStreamRandomizer).  Then drag that into your tree.  It'll give more options like multiple sound files for your SFX and  randomizing the pitch and volume.

And then you call the [node_name].play() function right before your desired action.

For a game that feels quite big, it's pretty polished.  I think the game should pause when zooming out.  The bartending part was actually fun.  You nailed the mood and atmosphere of a space exploration game and sick intro!  Good job!

Good job on your first GWJ!  Add soft and loud fart sounds, please.  And a munch sfx for the regular food.  It'd sound so much sweeter.  There are lots of other polish type things you can do, too, but priority IMHO should be the fart.

This is so cute and I almost feel sorry for the pizza but a dino's gotta eat!  I like the foot stomp right before the chomp and the running animation with the drool.  For the idle animation, I think the drool should drip down/off a little bit because it's just hanging there so it looks more like a spiderweb.  Lastly, the hit box is rather large out in front of the dino.  I was able to eat pizza that were like a few foot in front. Awesome work and keep it up!

Great game!  Reminds me of that old game called Death Worm although I thought it was called Giant Worm at one point.  Anyways, this was fun and I had a good time taking care of sea-men (sea-people?).  There were a few lag spikes here and there which I think a platform build would help.  I think it has to do with the loading of the particles effects.  One could try firstly instantiating and starting the particle effect way off the map and stopping it after it finishes a few passes.  It can be put above the level node (or even an autoload) so it only needs to be done once.  GJ!

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This was an enjoyable experience.  I played only once so far and got Consumed by Escapism and Least Affected by Fear.  However; I admit I didn't know exactly what I was doing or striving for and half the time I just randomly clicked things to progress.  So I think that ending makes sense.  Well polished and I think this could just be a real website/phone app thing, ya know.

I made 2.25M my second play through (you did say to play again :P).  3.5M sounds impossible but maybe there's a sound strategy like purchasing tools on a bell curve or something - instead of like all ocean drills like I did the 2nd time.

Wow, I wasn't even thinking a player could/would purposely do that!  That gives me some food for thought for ways to update the game.  Thanks for playing!

Excellent game!  Very well polished.  I lasted 125s.  200 seconds sounds crazy and I'm going to look for runs like that now to see how fast it could get.  I played on an Xbox controller and it controlled well.  Having the jump button mapped to Up on the left stick is an interesting choice though but there is probably some places or people that prefer it.  GJ!

Thanks for playing!  Yeah that is a feature; the gate doesn't open until the sheep are all fed and at 100% health.  So if they get hurt, they still need to eat to heal their wounds.

I uploaded a new version which would hopefully let players be able to progress through the levels more smoothly.  Although, there's still a bug where a sheep can forget to eat and it takes several nudges to get them to find an "available" grass.  But nothing core has changed so if you don't want to replay it, that's fine.  I appreciate your feedback.

Thanks for playing!  I uploaded a new version which would hopefully let players be able to progress through the levels more smoothly.  Although, there's still a bug where a sheep can forget to eat and it takes several nudges to get them to find an "available" grass.  But nothing core has changed so if you don't want to replay it, that's fine.  I appreciate your feedback.

Cool game!  I didn't understand what I was supposed to do at first.  I just kept scrolling without seeing that the above text were actual instructions and sometimes I needed to go to the comments section.  The presentation was awesome and I enjoyed the tasks.  I thought you used an API to grab the posts in realtime :)  I also played this on my Android Pixel phone so that's a plus!

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Thanks for playing!  I just received approval to create a new version of the game with fixes for the sheep getting stuck.  I also heard another player saying the gate was closed when it should have been opened.  I'm hoping to squash those 2 bugs tonight so if you want to check back after 12 or 24 hours, that'd be awesome.

Good job.  Took me a couple tries to figure out I was supposed to move the cards onto the enemies.  I think giving the cards a glow effect or similar when moving onto playable fields (e.g. enemies, burn area, purchase area) would help.  I reallyed enjoy the mood and aesthetic, kinda gothy/horror/steampunk.  Thanks for the game!

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Apologies for all the bugs in the game like sheep getting stuck in corners, not eating grass, etc.  Please press the ESC button and use the RESTART button if needed.  Thanks for playing!

NICE GAME.  I could play on mobile (Android Pixel) until the level where I had to press SHIFT.

Well done!  Thanks for letting it be playable with a joypad controller.  Needs some SFX.  Also, the coyote time jumping is a little too friendly.  Feel like I hang off the cliff by a good full second and then jumping.  You can tighten that if you want but the platform distances will be affected.  Dig the music, though.  Thanks!

Nice game!  I'm glad another dev thought outside the typical player character as a human box.  Monsters are so fun to play!  I wish there were more levels and puzzles.  The possession beam should come from the eyes though.  I think it starts at the eyes but if you move the mouse around, it floats away from that area.  Great start!