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Zakry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #97 | 3.917 | 3.917 |
| Creativity | #125 | 3.938 | 3.938 |
| Presentation | #127 | 4.125 | 4.125 |
| Fun | #157 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
We are a team
Synvi (seen-vee)
aimlk (I'm-L-k)
M AX (max :)
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
...Just Get Started with the game. The game consists of what seems like an adventure, exploring game, but you're first met with a tutorial, but you quickly realize it's getting long, annoying, boring, and the protagonist thinks that too, as the tutorial host is too eager to keep the tutorial going.
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Comments
Amazing ambiance, the music combined with the fade in and out of the world are excellent. The controls could use some tightening, but all in all, an amazing first game! Good Job!
Do you mean the way the character moves or the control scheme?
The way the character moves. The scheme is fine.
It definitely can use some polishing, but it also is the way it is because of some advance tech that can be done, so I'll take the feedback into account
This looks surprisingly well made. The movements are responsive, but the camera is a bit slow, making it hard for me to see the obstacles especially the ones below the player.
I realy like both the consept and the artstyle. The jumping and a lot of the movement feel a little floaty and unresponsive for my taste, but it's a really solid game nonetheless.
I loved the clean art. I also enjoyed the movement. I like making these types of controllers. I do have to say dying was annoying with that time-limited speech bubble. I also hard time seeing with everything either being white or gray. But all and all it wasn't bad. Good job.
The dying speech bubble was mostly made on purpose, to emphasize the passive-aggresive way Tutorial is, that's why it only happens once per "spike"
Great game! Good execution of a fun idea! At one point I thought to myself "man these tutorials are kinda annoying" and then that was the entire point of the game so good job.
I'm glad you enjoyed it and that you had the exact thought I wanted players to have!
The art style was soo good in this game! The movement felt nice you had lot of options that can be chained into each other and the music was banging! What a awesome creation! Definitely would play a longer version of this. Because this felt like a tutorial section for a finished game already
this game is awesome!! all the movement mechanics are a ton of fun and the platforming is satisfying to execute. love the art style as well, super charming! i ended up running forward for way too long in that one hallway hah. outstanding work to all of you :)
Super cool. I liked the freeform section at the end where you can chain your wide arsenal of abilities to cross gaps. It felt very improvisational. I hope Zakry likes the game now that he's passed to tutorial.
I enjoyed it. Had slight issues where menu items/credits left view if I didn't full screen it, but that's not a massive issue. The games got style and I like it. The heavy acceleration and deceleration aren't my favorite, but hey it looked good while he was doing it. The look of the game is fantastic, along with the sound effects and music.
the minimized screen is very small, fun game but I found the movement a little strange, there is no coyote time or jump buffer I think
There isn't jump buffer because there are some ways to keep velocity through jumps (which I do like), so adding buffer would make it too overpowered, and coyote time I just forgot
i like that zakry is just