I like the use of the theme here!
I didn't have any major issues while playing this game, so I'll just go over the minor ones.
The hazard blocks didn't read to me as hazards right away, maybe making them spiky or red would help them stand out and look more threatening.
There's no explanation for how the strikes work other than a really faint bit of text saying it's possible to do. Some big text on the screen on that level where it's first required could have saved some time.
The last level threw me off a bit, since I didn't try to use my strikes at all for a while and just sat on the safe side ledges. Maybe removing the safety net could have sped that up.
Some music would have been nice.
Other than those four, this is a really neat, competent little game. The challenge ramps up at a good rate, the premise and mechanics are sound, yeah that's pretty good.
Hopefully next time, you feel confident enough to write the code yourself. You clearly know what a decent game looks like already, now getting your hands dirty is the next step!




