This shows a lot of promise! The artwork looks great; the characters are colorful and memorable (the first time the deer does the thing made for a cool, shocking moment).
I think this game just needs a little more work in the balance department. In the second level I only had two snot watches, and that led to me just having to circle around all the enemies for a very long time, to the point where it got boring. Level 3 was when I finally had enough watches to deal with threats in a timely manner but still had to try to not die.
Then on level 5 I had ten modestly upgraded watches all with dark spells and completely rolled everything without a second thought.
So yeah, in the early game you feel a little too weak. Then late game (level 5 anyway) you feel way too strong. I think fewer enemies early on would have helped with level 2, and more stuff you have to buy to get the god setup online would have at least slowed the rate at which I didn't have to care anymore.
I really like the shop system, and I see you planned on adding modifiers to the wands, which would be very cool!
Good work!