Thanks for playing!
UnbearableBear
Creator of
Recent community posts
Thanks for playing! I totally agree, the decor was just a last second addition to make the levels feel a bit less boring (will work on improving them ) and as for the game balance, nyeeahhh.... I will try looking on how to fix that lmao, the whole game package for what it is right now is just a glued together pieces of features I've implemented on the course of 4 days, the levels, music and sfx wasn't even implemented 4 hours before the deadline 😭. Again, thanks for the feedback.
I REALLY, REALLY, REALLY ADORE THE ART ON THIS ONE. This is the kind of art I'm trying to replicate so bad for my game. 😭As the person below me said, not so much of a game YES BUUUUUUTTTT for what it is, it's actually pretty good for a 4 Day Jam. I love the dialogue, and mmm that cat is drawn so elegantly.
Finally a fresh take on the theme (atleast on what I've played so far). This is such a creative game and it deserves to be featured as one of Mark's favorites for how good playing this felt. I never get to finish all of it (stuck with trapdoor) but from the looks of the previous levels, I know all of those remaining levels are well designed. 5 stars all the way!
Not bad for a game made under 6 hours. I can see where you're going through, but as someone who likes the feeling of "oomphs" in playing games the lack of audio is killin me lol. BUT then again yeah it is made in under 6 hours so.... At the very least the main gameplay is there, and hmm what else.... yeah the mouse grabbing thing that everyone was talking about haha.
Thanks for playing!
Yeah, 83.33% of the enemy used the same "chaser" script that's why they're pretty much all avoidable lol, especially since they have a winding up animation when they attack. I'm planning on expanding this one out with more enemies and spells, probably implement the modifier concept that I sadly have to put under the rug, and especially your suggestion of improving the fire rate! (I feel like I actually added that smol slow fire rate frame to compensate with fully upgraded watches triggering at the same time, but I'll find a workaround on that to improve the fire rate).
Wonderful comment! Thank you for finishing all the way through <3



