The game is really polished, the concept is well executed. The instructional video was hillarious! Not my kind of genre but had a lot of fun navigating the cumbersome process of order making. The vibe is killer (slay? as kids say it these days?)
Play game
Lunch Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #30 | 4.041 | 4.667 |
| Audio | #36 | 3.536 | 4.083 |
| Theme | #46 | 3.753 | 4.333 |
| Originality | #51 | 3.608 | 4.167 |
| Overall | #58 | 3.382 | 3.905 |
| Fun | #66 | 3.175 | 3.667 |
| Accessibility | #98 | 2.815 | 3.250 |
| Controls | #115 | 2.742 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
A Detective-Based Food Making Game set in an empty corporate simulation.
How does your game tie into the theme?
The main mechanic is preparing meals to be consumed by the customers, known in-game as "Consumers."
Source(s)
N/A
Discord Username(s)
@gregaze, @turtlemaster326
Participation Level (GWJ Only)
0






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