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Back the other way's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #516 | 3.143 | 3.143 |
| Overall | #659 | 2.643 | 2.643 |
| Presentation | #680 | 2.643 | 2.643 |
| Fun | #763 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
cookieplatform
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
My game's premise is getting back to the start of the platformer game.
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Comments
You have a really cute concept, but I don’t feel like you do quite enough with it? Because from what I played, it looked like what you did was try to make levels with the vibe of going backwards, but at times it was sort of just standard platformer design except you go left? I feel like to really sell the concept, you could’ve made it so first you need to beat the level normally, then double back and beat it backwards, y’know?
Cool idea, but the controls definitely need a rework, they feel super slow and floaty, so I think the best fix would be to give the walk more speed and friction and make the jump more responsive by giving more jump power and higher gravity. The game would be awesome with these changes!
You can try out my platformer that I also made for the jam if you like :)
It was really hard :,) but I managed to do it. Great Work!
Congrats in completing your first jam! The concept is really nice, the outcome needs some polishing (be faster, constant velocity instead of always having to press the buttons etc etc like it was already said on comments below). Either way, good job and keep learning and doing better and better games!
Neat concept! Aside from what the others have mentioned, i think the spikes need to have a dark outline. This helps with clarity, as well as keeping the art consistent. Initially thought they were mountains in the background lol, wondered why i got killed over and over when theyre first introduced. But congrats on your first jam! Hopefully more to come
Thanks for the feedback! I'm not great with art, so that's really good to know. Sorry it wasn't clearer!
Hi, I do like your idea about going back to the start instead of going forward. The game does feel a bit hard to control and feels too slow but great job with your first ever game. Hopefully you've learnt a lot and will make more games in the future!
For a first game, great job, but here's some problem points. 1. This needs to be sped up by like 3x. The player moves so slow, it felt like an ordeal just walking to the other side of each platform. 2. The hitboxes on the obstacles are much bigger than they appear. A good practice is to make them slightly smaller than the visual, so the player never feels like they got cheated by them. 3. I don't think the wall jump worked right? Maybe you meant the little jump you do when you're near a ledge, but it wasn't the kind of wall jump I was expecting. 4. The movement controls seem to need the player to repeatedly press the movement key is the desired direction, making it give a constant speed rather than just applying a force when the key is pressed would probably fix the issue.
As I said before, this is really good for a first game, I'm just highlighting the biggest issues I had so you can improve!
Thanks for the feedback. Can you explain more how I would implement a constant speed? I used unity and I think when the button was pressed the player's velocity was changed temporarily. How could I change that to make it that you keep accelerating while you hold the button?
Edit: I figured something out that made movement much smoother and I'll update it after the jam.
If you're using AddVelocity on a rigidbody it might be better to set it to ForceMode2D.Impulse, then add a check in Update that limits the player's speed. Also make sure you're using GetKey instead of GetKeyDown, since GetKeyDown only fires the frame the button is pressed, while GetKey fires every frame it's pressed. And make sure you set the player's rigidbody to "interpolate" in the inspector if you haven't already so the player doesn't get stuck in walls from moving too fast. I obviously don't know exactly what you're code looks like, but I hope these tips were useful!
Nice game!
The jump is really floaty and I like that; it's something cool and unique.
Congrats on your first game jam, it's something to be proud of!
Thank you! I like the jump that way too! I heard from a few others that the movement and jump were not great and I do think I could have made it smoother, but I'm glad you didn't have issues :). Also, the story for your game was really cool.