This game is a lot of fun , the parallax effect is nice. The amount of control movement you can do is crazy. I definitely can recommend this game to someonelse. Would love you can try my game
Play game
Lil' Tou Can Do!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #100 | 3.870 | 3.870 |
| Presentation | #186 | 3.957 | 3.957 |
| Overall | #204 | 3.696 | 3.696 |
| Creativity | #470 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Floop
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
The story: There is a fruit feeding machine that helped Tou the Toucan start the day with a delicious breakfast.
It broke however, so they need to get down and fix it, before returning, to get that nice, refreshing snack!
This is however not depicted in the game due to time constraints, so the actual story now is that I wanted to finally get started with doing jams! (so sorry waa)
Comments
Cool game, the bird is super cool and cute and the movement feels really, really smooth!
Haha, you just found the secret area! Very cool! I hope you didn’t get there on your first run as I haven’t intended for you to find it before that and therefore didn’t put a way back out yet, basically making you miss over half of the game.
I used that area for testing the movement and some hidden camera objects and thought that it would be a cool addition as a secret, even when theres not too much to it. (It is still fun to play around in it at least)
Thank you sm for playing eitherway! 💜 I am actually working on a post jam patch, that fixes all of the bugs mentioned at the bottom of the main page and those clumsy debug things I left in by accident. Later on I will definitely add more levels with more exiting obstacles and actual hazards.
I saved the world! I got suspicious that I was going down aha and there it was I had to climb back up lol. The mechanics feel good:) Did you make the art for the toucan?
You did it! How does it feel to be a hero? Yes, I did all of the programming and assets all by myself, except for the pixel font and the forest and cave tileset, as mentioned in the main menu.
I have put a lot of details in the animation for Tou, especially the idle and crouch idle animations. (A shame that I broke some of them by accident right before the submission, but oh well- I will just fix that post jam haha)
Thank you for playing! Do you remember what time you’ve got?
The character is sooo cute! Would love to play a full version ^^
This game has some really cool movement and is really nicely presented. The lack of theme connection is unfortunate though. Also, I think the reason that so many people struggle with the dash is because it shows that you need to use up arrow instead of down. This has a ton of speedrunning potential and could easily be expanded, overall great game!
I love the little details of this game. The high jump was kind of hard to get at first but when I returned I was a pro at it :))) the graple mechanic is quite difficult also (setting the direction). But overall I liked it!
I love how expressive Tou is! I had fun speedrunning it, and as mentioned, the high jump is quite difficult to execute, but overall it was fun.
Thank you! 💜 I have put a lot of time with the movement and player animation and I think it turned out very well. It’s great to hear that you have enjoyed it and the game in general and even speedran it! hehe Though it is a shame that so many people seem to struggle with the high- or “dash-slide” jump mechanic. Was it the execution that made it difficult for you?
Basically, you have to crouch and dash (or vice versa) and jump before the dash has ended or is canceled. Tou does a roll animation when the dash ends either over time or when the dash button is pressed again. You can also cancel the dash without a rolling animation by moving the other direction the dash is executed from or by touching a wall. I think that it could be the latter condition what makes it hard to execute at first when you don’t know it and try to do it too close to the wall.
If you don’t mind me asking (or if you even remember) what was your final time? I was thinking of making something like a little leader board manually on the games page and if you want, I can include your time there!
OMG this is so cool that you’ve actually made a video about it too haha! 47 seconds is a great time already, especially for day 1 or 2!
I did some testing as well and my first full run of that build was only a 00:48:415 and I made the game and know the ins and outs! After a few more attempts, I was able to get it down to a 00:35:420. I didn’t want to optimize it too much, but I’m sure you can still shave off at least 3 seconds off of that still. I can look to see if I can upload a run somewhere later hehe.
Oh, that makes sense I guess- Maybe I could map those 3 inputs into a single button as an accessibility option in a later build.
Eitherway, thank you sm for the feedback again! 💜
I liked the gameplay and art, it took me a while to know how to do that high jump at the begining but maybe that was just me being bad XD. However, the grapple mechanic wasn't very clear to me. I saw those yellow circles and knew that it was something but didn't know how to use it. Eventually I did make it by pressing random buttons and hoping that it works. But aside from that, great game
I can see how the high jump is very unintuitive at the start, especially when you’re still unfamiliar with the controls. The high jump mechanic was meant to only serve as a means to cut corners and for you to make faster times, which is why it isn’t forced on you anywhere else. Putting the wall there was just a very unnecessary, not well thought through late night addition before I submitted the game I must admit…
As for the controls, I have them written down in the settings, which you can either access from the main- / or pause menu, so you probably missed that.
It is probably not the best placement for it and the only reason it is there is that I wanted to add a controls remapping functionality which I have dumped. I should have made that more accessible-
I’m happy to hear that you liked it otherwise though! Thank you for playing and taking some time to give some feedback! 💜
I didn't look in the settings menu before hand so that is probably why I didn't know how to use the grapple, maybe try showing the button the player has to press in-game just like you did with the highjump combo.
I understand that time was not on your side, I have a thing in my game which is just a solid color XD.
Oh and again, great game
That’s a great idea! I will definitely do that once the jam is over and adding / editing game files is allowed again. (I will need to remove the coloured square that I used for animation debugging purposes and fix some bugs that mainly appear in the web build anyways, so that I can sleep peacefully again haha)
In the mean time I have added a table with more in depth descriptions of the controls on the game’s main page. Not the prettiest solution, but a solution nontheless.
I will definitely take a look into your game as well once I find a bit of time!
Thank you again!







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