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RudeRaspberry

223
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1
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5
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5
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A member registered Jun 27, 2024 · View creator page →

Creator of

Recent community posts

That's honestly true we didn't think about that 😂! Maybe we could even add a little countdown in the air, something to think about!

Thank you!

Thank you! Artstyle was all my teammates doing, glad we got to work on a game together!

Thank you!

Thanks! No problem!

I agree aha, we were very last minute so lots of quality of life things went out the window 🥲

Nice! Didn't realize it was repeating for a bit aha

Fun game! My strategy was just flinging everything into one corner aha

Exactly as advertised!

Really fun wow, great game feel! Liked it a lot! Few things to help (but that don't take away from the fun) : at first I thought when the heart rotated  when you charge that was the direction it was going to go 😅😅. Also it would be nice if there was an indicator when a mob can take multiple hits (other than the healer). Although its nice learning which mob has how much health too so important. 

Great game!!

Very fun! I enjoy spamming my arrow keys so a big hit for me aha. I think I got lucky in last level finding the door too. It's also satisfying the way you can jump to where a skeleton was

Hard to meditate like that ahaha. I feel like there's some optimal way to do this but I'm not good at it 😅😅

Thank you! I think if we used our time better we definitely would've wanted to develop the narrative more than just that ending for sure

Thank you!

49 seconds! Makes you think how much having a small scope can allow you to make a great game 🤩🤩

Such a cute art style! Very well made!

Took me a little bit but got there! I liked the diving part the most! Is there a way to open the chests?

Really neat carboard cutout style!

I definitely liked the style of it for sure, but I'll be honest not sure what to add next. If you're unsure you obviously don't need to expand the game right away, you could use the time to try other projects and come back later! Music is always a good addition, and sound effects as well.

If you make it not restart the level, make sure the player can restart easily in case they get stuck. 
If you can find a way to add an extra twist to it, like idk maybe later on the player gets the power to make the bricks they placed fall out of the air, something that adds on to the existing mechanic could be cool. 

Ultimately up to you and what you want to invest your time into

Yeah aha the pause menu was a very last minute addition, will definitely improve at some point. Thanks for playing!

The blight is so strong aaah. Sound effects will go a long way, especially to know if you're actually damaging something. A health bar on both ends target could be good as well. Very creative idea!

At first I was like: this is crazy hectic what in the world was going on, then I remembered the theme, so yeah aha fits perfect. Very very chaotic. Solid!

I like how it isn't always the same cycle off the bat, so someone who dies a lot (me, and maybe everyone else) doesn't feel like it's too repetitive starting over again. Overall, great game and interpretation of the theme!

Playing this in last bit of time before ratings end! No time for others to join however. This seems like a lot for just a 72 hour game jam! I love the super mario 64 style played that game so much! Good job:)

Good idea! Thanks:

That's the best suggestion yet🤯🔥🔥🔥Glad you liked it :)

Thanks!!

Ok thanks, I agree:)

Thanks for the feedback! Do you think no cooldown or just a much smaller cooldown would be better?

That would be cool to see!

Been playing a lot of balatro lately, so very nice! Would like a card or something on owned dice too so that you can't re-read what they do and how much they sell for

Cool game! I think the only thing it's missing are sound sound effects / feedback. When enemies die, and when you move! Some sort sound manipulation when being manipulated by gravity could be cool, and just a sound for movement in general would be great (although that's a lot for just 72hr so more suggestions for an update!) Good idea and good job!

Very nice art (the cover art is amazing wow). Game starts a bit slow and then all of the sudden get overwhelmed, so I think the progression could be a tad better. In game descriptions for turrets could be a good next step!

Dopamine generator, good job:)

I grind monkeytype, so this was very appealing! I think the word could change a slighttt bit faster maybe. I had to look up how long the actual text is after 15 lines to see I was about 5% done.  I do really like typing fast so this is solid.

At first I was confused cause I didn't have it in full screen lol. Very unique artistic style! Good job! 

Thanks for the feedback! #1 makes sense, I initially figured that hitting a glob into another having it spawn a new one was part of the chaos but there's probably enough bumping without hitting to feed into that! The other points are also very valid, I'll consider it for an update! Thanks for playing:)

I’ll probably end up slowing trains down a bit aha

Very cute:) I'm not sure how to not accept a weapon from a chest (if space is accept, what's refuse?)

I think the first thing to add would be sound effects when attacking and when you or the enemy get hit. 
Good concept, good game!

Good game:) Very satisfying to spam a looping / repetitive card combination:) Some music could have been a good addition!
Good job!