Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well done on the game! Sadly the collisions detection did not work for me. I tried to fail the game for 5 minutes or so but never managed to.

The controls feel alright, but I think the first person view should be the default one. I enjoyed it much more that the outside perspective. I would've also made the made smaller. It takes ages before you get to any kind of challenge.

As some other commenters would've pointed out, some sound would've really brought some life to this game. Overall though I really liked the look of the game, although its a simple look it works well!

(+1)

You fully experienced the entire game and provided practical suggestions, just like I did during the game testing process. This is truly delightful and exciting:

1. Regarding collisions: In the earlier versions, the game would end if the snake head touched the snake body, if it touched the purple obstacle blocks, or if it reached the world boundary. However, I found that this logic in a three-dimensional world was too difficult for players. Since it's hard for players to determine the position of the snake head in three dimensions, they might feel as if they died for no reason in their own eyes. So I directly deleted the codes for the first two collision detections.

But after hearing your suggestion, I think this approach was too hasty. Later, I might add more enemy creatures and increase the challenge through mechanisms other than just collisions. I think that would be too boring. But in the future, I will increase the playability through other means, such as an evolution mechanism.

2. Regarding music: This is exactly what I have been working on these days. I'm trying to compose my own music or use tone.js to implement sound effects through code.

3. Regarding challenge: I plan to add more hostile creatures instead of simply increasing the challenge through collisions. I think that would be too boring. But in the future, I will increase the playability through other means, such as an evolution mechanism.

4. Regarding perspective: You have the same idea as me. First-person perspective is much more comfortable than third-person perspective. I also plan to make the first-person perspective the default mode. This is what I will do.