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Tummy Tickling Timebomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #68 | 3.471 | 3.471 |
| Audio | #75 | 3.176 | 3.176 |
| Graphics | #82 | 3.412 | 3.412 |
| Fun | #114 | 2.647 | 2.647 |
| Overall | #116 | 2.857 | 2.857 |
| Accessibility | #139 | 2.353 | 2.353 |
| Theme | #142 | 2.529 | 2.529 |
| Controls | #144 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Twinkle Star
Decorate your world with particles
Unreliable Narrator
Add a narrator you can't trust...
Game Description
Make Big Guy consume the bombs!
How does your game tie into the theme?
You must feed Big Guy the bombs because he really isn't very nice to you.
Source(s)
N/A
Discord Username(s)
WeirdSeal2564
Participation Level (GWJ Only)
3
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Comments
Great aesthetics and I loved the humor in this one.
I loved the artistic direction you took this in and I love that you were able to include subtitles in your game! That's something people miss out on in jams (myself included), I do wish they weren't impacted by the CRT effect since it makes reading them hard. But overall, it was a neat lil game!
I love the look of this game, reminds me a bit of an old Atari game. I did have some issues picking up the bombs. If I had to guess this is because your CRT shader is warping the screen at the edges, causing the actual cursor to be misaligned with the thing you're trying to click on. To fix this, I'd recommend making a cursor that exists under the CRT effect. You can pretty easily have a Sprite2D that follows the mouse position, plus you can hide the user's computer cursor. I used this effect in my game SUFFER.er if you want to see this effect in action.
the visuals are great, this effect. the only downside is that it makes the narrator text hard to read. Maybe a bit more contrast could have helped. Also I feel that some levels like the 5th are broken, I can't move the bomb and very soon everything is just white noise, which feels for me like this is meant as a game over event triggered wrongly on start.
awesome work on the visuals! the screen effects are fantastic. for some reason the first level with the static effect i couldn't click on the bomb at all, but all the other stages worked just fine
This game is absolutely wacky and I love it! No idea how you got those kind of visuals but awesome job. I could still see the bomb at the 5th level but couldn't move it for some reason. Well done!
This is a neat little game idea! The dialogue from the Big Guy was a nice touch. I'm not sure about other users, but for me, the CRT and static filters are obscuring a lot more of the screen than is shown in the screenshots you provided (I'm using Google Chrome on MacOS if that's of any help). Similarly to alpikespot, I also was unable to get past level 5 because of the screen effects.
Despite those issues, I think this was a nice game overall!
I unfortunately couldn't get past the 5th level because of the static effect, I don't know if it did the same thing for others. It did feel morally weird to bomb the bad guy's kids lol.
for me the same, though I skipped it, reloading the game and going to level 6 directly. I guess it is a bug (e.g. game over event triggered directly after start for some weird reason, or something else)
Love the particles on the bomb and the CRT effect and also the quippy dialogue from Big Guy. The physics can be a bit unpredictable and the movement speed a little slow but overall it's easy to control. Good job!
CRT effect goin real hard here. Biggest issue is the inconsistency when picking up the bombs. Game does look pretty nice even if the effects are a little much. Nice job, keep making games!
Hey, I also got nauseous after the first few levels and the clicking the bomb was inconsistent at best. I enjoyed the art and the concept though!
Hey! I played through it. I thought the first few levels were a little too simple, but I liked when you added in the disappearing walls. The effects did make me feel a little nauseous haha, but I still really liked the aesthetic. Well done