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(+1)

That it's a 3D game probably doesn't play nice with lower-end machines. I'll look into performance optimizations that are doable within a game jam.

I think I'll make a walkthrough video for those who get stuck. I originally wanted to add a hint system but unfortunately didn't have enough time for it.

I definitely agree with making it a webbrowser game. I only learned last second that .NET Godot doesn't make that easy.

Thanks for the feedback!