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End Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #161 | 3.667 | 3.667 |
| Overall | #416 | 3.296 | 3.296 |
| Creativity | #431 | 3.333 | 3.333 |
| Presentation | #605 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Flux, Wizlo, Galaxy, Rat_God
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
it fits the theme since u cant progress without getting started, since it has instant challenges and no idling around
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Comments
Cute game! I loooooved the character's design. His like hair sparkles and walk cycle just immediately caught my eye. The idea of a hacker messing with the game obstacles is a really good idea. This game has potential with more levels, upgraded UI, and a finished story. Very nice (ㅅ´ ˘ `)
Cute game, really nice control feel. Would work great for a full precision platformer. The trolling was an interesting gimmick that I could really see expanded on. As far as level design goes I would lean into the going backwards theme and go from top right exits to the previous bottom left entrance. Only the first level seemed to follow this theme, and it would be interesting to see more.
Thanks for the feedback. we were tight on time. we wanted to make it better
Really had fun playing this!Your little tricks really got me, had to take multiple routes at almost every level to find the good one. Id surely play a longer version!
Thanks for playing :D
Really unexpected trickery :p I think I fell for every single one of them, and I loved it… I wish the opening scene was a bit longer so I could have read all of the text, or just let the player move at their own pace, the controls were smooth and I liked the sound effects, however I just wish the spikes had a tiny bit more forgiving hitboxes… Overall a really nice and short game
Thanks for the feedback. We had to cut our original opening cutscene due to time constraints. We'll fix that after the jam
good game. love the bounce pads
Thank you :D
Really liked the feel of the player character and some of the tricks that you played were really funny. Good job!
Thanks so much :D
Great job.
Thank you :D
Really liked that it was not too punishing when you died to some random things you couldn't predict. Great design. Fun little platformer with smooth art style. Definitely had a good time!
Thanks
even though this type of trap puzzle games can become frustrating yours is not its actually fun cause the levels are small so dying and restarting does not feel that bad, loved the sfx and the main menu, my only criticism is the art looks good but you could have made instead of black squares some tiles, but pretty fun overall great job.
Thanks, and yeah we had tiles but i didn't really use them... because i forgot they exist
A nice and fun experience
Thanks
great game!
Thanks!
Amazing game! I thought the jumping physics were really dialed in. I liked how it felt to play. I thought the platforming mechanics were creative. And it wasn't too punishing so it made me want to keep playing to the end.
Thanks! :D
this game is so cool
Thanks :)
The Character looked neat, loved the simple color contrast and stuff. But most importantly, the Game Idea was really awesome and creative. Great!
Thanks
Its fun to play..cool stuff
Thanks :D
This was annoying, creepy and fun, good job! The message at the end was cool.
Agree with the other comment about after the first level I didn't feel like I was going backwards, but I'd like to see what that would be like. I also think it would be cooler if it felt like the hacker was messing with you a lot more - some of the obstacles kind of felt like regular game obstacles - and then some other ones REALLY felt like I was being messed with, I'd love to see that leaned into more!
Thanks for the feedback. I'm thinking of giving the game some updates. But I'm not sure yet
was fun good job!
Thanks :D
I like the troll aspect of the game. the music goes well with the game. the levels don't feel like you are starting at the end, partially due to the fact that it is clear that if you were to do the level from "start to end" it wouldn't be possible. There is also some blind areas. like the very first area where you have to fall down and just hope you don't land on spikes.
Thanks for the comment. I was trying to make the levels look good. but I'm not the best with designing
i will try to get better and make it better with updates
it is a good starting place and having level design being your main problem can be quite good as it is alot easier to get good at making levels than it may be to code or invision your idea and what you want. If you do end up updating the levels, I'd recommend having a flag or something at the start (maybe even a door) to denote the end of the level and something like a sign with an arrow for the end to denote the start. Subtle things like that could help with the illusion
Thanks, I will work on the level design more
and ye i will add the door at the start. it makes more sense like u said
and i will add the arrow too