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INIQUUM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #157 | 1.917 | 2.556 |
| Controls | #158 | 2.167 | 2.889 |
| Fun | #169 | 1.833 | 2.444 |
| Graphics | #174 | 2.000 | 2.667 |
| Originality | #180 | 1.917 | 2.556 |
| Overall | #181 | 1.786 | 2.381 |
| Accessibility | #185 | 1.583 | 2.111 |
| Theme | #187 | 1.083 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4.1
Wildcards Used
Twinkle Star
Decorate your world with particles
Game Description
a wall climbing rage platformer with hunger management
How does your game tie into the theme?
You consume apples,taking a risk of poison and you find cure if you're poisned
Source(s)
N/A
Discord Username(s)
liolemoto
Participation Level (GWJ Only)
2
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Comments
First thing I did was notice that you could climb walls and climbed the first wall I saw, then fell of the edge haha I thought there would be some kind of easter egg up there. Overall, was really fun!
Thank you for enjoying! unfortunately I didn't have the time to put some cool easter eggs!
Rage platformers/IWBTG-likes games aren't my kind of games but I have to recognized when it's well-made. Kudos ! It seems very innocent when you start the tutorial and then SPIKES. oh let me retrSPIKES :D, okay, I'll go lefSPIKES.... oh dang it :D
I noticed some lag with particul effects (the fires guns ?), it freewe the game for a second and then starts again. Maybe it's linked to the web version ?
Thanks for the feedback! I do need to look much more into the optimization part of game making.
I really liked the dust effects behind the character when moving. I found it quite difficult, but I'm not sure how much of that was the lighting (like someone else mentioned) or was intentional as part of the rage platformer. But good job!
Thanks for the feedback! glad you liked it
I can get behind this, the climbing and movement feel very fun
Like an other commenter said, the re spawning takes too long, but otherwise this is a fun game
Your feedback is appreciated!
I really appreciate the visual polishing done on this game, the vibrating when going up the walls, the particle effects and the music is great too! However it's sometimes undermined by how dark the screen is in areas, better visibility could mean that getting rid of enemies would've been more intuitive (especially with the reverse dashing). Overall, great job!
Thank you for the feedback! I agree I really messed up the lighting! so sorry!
Pros:
- MC has the ability to scale vertical walls simply by vibrating very fast
- Enemies explode into a mist of blood when dashing through them
Cons:
- Inverting the dash direction made it very hard to use without adding anything to the gameplay IMO
- Respawns take too long for a boshy-style troll platformer like this
Overall nice submission, congrats!
Thank you so much for the feedback TBM! :)