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This is really nice. I like the style, having outlined and cartoony characters against realistic tiles doesn't always work, but it did here! I feel like the dash could be more controlled, slower and pausing your vertical momentum. It needs more particles I think, and I understand the idea of having contact damage, but that combined with the tiny dagger I have to use makes it really hard to fight enemies without taking bad damage. I kept trying to go fast after given the dash but I kept dying as a result. Sometimes it felt like my fault but other times either the camera damping didn't catch up to me and I'd fall off a ledge or I'd run into projectiles or an enemy because they started attacking me before I got control back after dying.