Nice game! I really liked the visuals. Adding visible bullet trajectories would be a great improvement, as it would help players understand the shooting direction and impact more clearly.
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Last Shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #523 | 3.111 | 3.111 |
| Overall | #607 | 2.815 | 2.815 |
| Fun | #627 | 2.556 | 2.556 |
| Creativity | #634 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Rubihno
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
The player character is a desperate individual, thrust into a high-stakes army selection process with absolutely no preparation or time to learn the ropes. There's no tutorial, no gentle introduction. You are immediately dropped into the action and forced to figure things out on the fly. It's a now or never situation where the only option is to 'just get started' and fight for survival, or you die.
Comments
Nice game. The story you wrote is pretty interesting. I like the gameplay too even though I have bad aim.
even though you say there isn't any, the first level feels like a gentle introduction. looking at another comment it does appear to be a timer, however whenever I played I couldn't see any timer or bullet counts which made it confusing a few times when I died in level 3. the inivisible bullets were mentioned in previous comments and no real point me mentioning it again, I'd say the game could be alot better with visible bullets, that and the random movement speed for level 2 made it feel slightly unfair. The game was still solid
That's weird, there should be a timer top middle of the screen and bullets bottom right. Did you play in full screen mode on a browser, and did you see the target count? Because maybe it doesn't show the timer and bullets when it isn't on full screen (doesn't show the whole game). Otherwise, it's a bug I didn't encounter myself at all when testing. Whichever it is, that sure makes it confusing when you lose all of a sudden.
Yeah, the first level is not that difficult. While I didn't want to show a whole tutorial or explanation, I thought that making the first level too difficult would turn people away or something, and that would not be good.
I think with visible bullets, the 2nd level would be easier to complete already because it would be easier to adjust your aim based on the last shot. In my next FPS project in the future, I'll add visible bullets for sure.
I love this game for two main reasons.
First, the aiming mechanic was challenging — especially with moving targets — but in a way that made me want to keep trying even when I failed. It felt rewarding to improve, which is a great design choice. My only critique is that I wish I could see the bullets to better gauge travel time, which would help fine-tune my aim.
Second, I think you’ve built a fantastic foundation for a first-person shooter. This could easily serve as a “boot camp” or training level leading into a larger game. The backstory you wrote — about life throwing everything at this character, and him pushing through anyway — is compelling and could be expanded into a full narrative.
I also loved the ballistics aspect, where the timing of shots depends on distance and target speed, adding a subtle but satisfying layer of skill. Overall, I love the concept, the storytelling, and the mechanics. Well done!
Thanks, glad you enjoyed the game. As for the visible bullets, I'll add those in my future fps project(s) for sure.
I'm not planning on developing the game any further, but I want to make another fps game in the future where something like this would be a good starting point. I learned a lot from this project, which will really help me in the future
Damn an FPS game in this short time is amazing...and it was pretty well made
Few bugs I found that the audio got stuck at Game over and the game would end at certain times even though I had time and bullet both left (or maybe because I missed the targets too many times idk?)
When polished and added features it can be very successful
All the best for updates on this :) Keep working
Thank! While I'm not planning on working more on this game, I do want to make another singleplayer fps in the future (not sure if it will be an extraction fps, something with a story, or a roguelike). I have 2 different practice projects I want to make before this, but this game seemed like a good learning experience for my future fps game.
Maybe I'll try and fix some of the bugs in this game if I have time, because there are a few.
As for the bugs you mentioned, I know about the audio bug, but I didn't have time to fix it sadly. You lose when time ends or you have no bullets left, so if it ended with time and bullets left, that's a bug for sure.
I like the idea and its impressive what you were able to do in this short time!
In my person experience with shooters, I think your bullets are not fast enough so when the target are moving you have to aim quite a bit in front of them. On top of that you can not see where the bullet goes, so you have no indication on where the shot went and in which way to improve.
At the same time I do like the difficulty of having to aim ahead though, it makes you feel like you are sniping a moving target from a great distance!
I also encountered a bug in the third level. I couldn't click on try again, it would just play the "game over" sound.
But great work! Keep it up!
Thanks! I wanted to make level 2 more difficult than level 1, but it's a bit too much now. Probably because of the bullet speed and not being able to see bullets, especially the targets in the back are difficult to hit because of this.
Probably should've tested if the lose screen in level 3 worked as well. Didn't have a lot of time left, so I forgot. Should keep that in mind next time.
I'm gonna try to get somebody else to test the game before submitting it next time because they'll notice problems that I won't see since I've been looking at and developing the game constantly.
Hey this is a great start to a an FPS! I wish there were bullets that I could see, it was hard to know exactly where I was hitting. I loved the feedback from the gun though, and some of the sfx really made it pop!




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