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Dogems's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most Creative | #6 | 2.582 | 3.333 |
| Best Designed | #7 | 2.324 | 3.000 |
| Most Fun | #7 | 2.324 | 3.000 |
| Overall | #7 | 2.410 | 3.111 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game lacked challenge, adding a time trail or maybe moving the obstacles around could help add to that. Dodgems seems a strange name for a game where only the player moves.
I like the random generation and placement of the coins and obstacles, but they can overlap with each other and multiple times an obstacle spawned on the player causing them to immediately lose a life.
I've worked on the problem a little and have dealt with this by having the objects check for a collision after they are placed and then randomizing their position again.
I like the idea of the game. I think that if the speed was increased by a large amount it would increase the difficulty and the blue cubes would pose more of a threat.
The game does work as intended and I didn't find any bugs or things that shouldn't happen. The gameplay need just a little bit more to it. Having powerups or moving the blue squares around would add some challenge along with increasing player speed. You did a good job!
Honestly I agree, I had a lot of tech issues. I couldn't get components to work within an array and had to rebuild this twice. If I had to do it again i would deign it very differently.