Cool game idea, I struggled with the timing of breaking and collecting blocks and sometimes it felt like I was losing lives when I should not be. I like the art style and the inclusion of the red blocks for bonus points.
RedLetterRamble
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I really like the Oriole sprites and how they bob with the gravity when tapping the arrow key as well as having to navigated around to get to the worms.
I think I would have preferred some more wasps or other obstacles, like forcing the bird to jump over the pipes instead of being able to walk past them. It felt pretty easy to maneuver around and avoid damage.
Pressing start in the middle of a game will reset it, I am not sure if that is intended.
I would like the player indicator to be more distinct, It took me a second to figure out what was going on.
I like the setup, moving around a grid is fun and I like the aspect of having to plan and maintain your HP. It would be nice to have more options for combat, like being able to retreat from the golems or maybe a resource you can spend to fight better.
Instructions do not specify how to "shoot" the balls. Could say click instead for clarity.
When balls overlap the blue ones have the lowest priority in being clicked, changing that up would provide more difficulty.
Can click the Start Game button multiple times which messes with the gameplay. Too many intervals going at once I think.
I really like the addition of the yellow balls, trying to grab a few more seconds of gameplay is great.
This game lacked challenge, adding a time trail or maybe moving the obstacles around could help add to that. Dodgems seems a strange name for a game where only the player moves.
I like the random generation and placement of the coins and obstacles, but they can overlap with each other and multiple times an obstacle spawned on the player causing them to immediately lose a life.
I've worked on the problem a little and have dealt with this by having the objects check for a collision after they are placed and then randomizing their position again.
