Not a big fan of text-based games or VNs, but I still enjoyed the story. Well done!
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We feel miserable's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| End-of-life plan | #62 | 3.500 | 3.500 |
| Jam Authenticity | #78 | 3.722 | 3.722 |
| Fun | #114 | 2.444 | 2.444 |
| Overall | #127 | 2.611 | 2.611 |
| Theme relevance | #132 | 2.500 | 2.500 |
| Sound | #175 | 1.667 | 1.667 |
| Graphics | #185 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
The game will stay accessible after the jam and can even be printed thanks to the document version and be stored forever in a hard drive or in real life :)
It could even be reborn as a true visual novel in the future.
Transparency note
I already had an idea of what kind of game I wanted to make but everything present in this project has been made within the time of the jam (worst than that I started working when the additional days had been announced lol)
About the AI stuff, I only used it to translate some french expressions or to have tips or help with the translation because I started by writing all the script in France then transleted it in Ensligh. That's why I don't think I enter in the "Generated with AI" stuff since all the content in the game is made by me. But yeah I used it to help me with some sentences or words but NEVER to write something for me or "rephrase" text.


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