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olistupid

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A member registered Jan 06, 2022 · View creator page →

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CUBE’!?!!!

I LOVBE CUBEE111!!!!

I MUST GIVE 98473977598375984574987649876498376391769847643189796749386798754976435986743987648397691867984768947698476984576984768497649837689476984798769340º694869’9506’º9’5930’956PO4NK TLÑRGKFJHJVLK dollar(s) FOR IT!!!

Oooh I like a lot the JUICE this game has! How the attack animation looks, the hurt and dust particles, even the text color and moving effects. It’s all very juicy and makes me want to kill more more and more! And obtain an even higher score!

You got the NES style perfectly.. I think the music is what contributes more to this with the chiptune song. I wonder if it was designed with the sound limitations of a real NES? IDK maybe I’m exagerating, but I think it fits very well and is also quite catchy. The selection for SFX are also quite good.

Also I dont really know why, but i like the way everything moves xd. Definitely one of the best polished games!!

It took me like 3 attempts to beat the first boss, and the time I did beat it a died a couple rooms forward. It sucks not getting little to no opportunities to heal, the only times would be in upgrades, and including that you are not ensured to get a heal upgrade (or at least I think so), I would also lose all my new gained health within a couple seconds xd. Or in the boss. It was complicated for me to get near the boss to hit him but also get hurt.

Thanks a lot, streamer Ratio! for trying out microgds!!!

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Yes, the presentation may be polished, but the scoring system on the other hand, jumps up to the roofs very easily! 🤣

SuperCool says thanks for playing and the kind words! On the post-jam version I’ll definitevily change some parameters so that you get a more balanced score :).

You might be McFluff’s competitor for best game of all time! I was expecting a shitposty game based on the cover art, but I was surprised to realise, this is actually sick! Everything feels so well made, I really like the gameplay loop. It’s such a good idea!!, this thing was super fun and addictive!!

I am very glad you added a saving system for the scores, I couldn’t unlock everything in just one session, but I’ll definitely come back to discover everything!!

You were joking all the time about being the jam’s winner, but I ACTUALLY really like this! It wouldn’t be surprising if this ended up top 10!! Amazing job!!!

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Note that the Windows version will resize, but it seems button hitboxes will not, as I could not interact with buttons in the Windows build, but I could with the web version. This is a nice game, although I didn’t know what my objective exactly was other than crafting that cake. I thought of it like the objective was just to have a little harvest of plants and to enjoy the process, making it stand out from other games with this one taking a more calm route :). However, it seems highscore hasn’t been implemented!! D: Or maybe is it that counter on the middle top of the screen? I couldn’t get it working, only showing 0.

Great selection of assets and aesthetics! I liked how everything was voxel, pixely or low-poly, it reminded me a lot of Horizon Chase Turbo, a game I loved to play. The car was a bit difficult to control, especially during mid-air, I forcefully have to press SPACE otherwise I would have flip over like if the car weighted almost nothing xd Nice game.

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Omggg!! Sprites are very well done I must say, but god this game was impossible for me! 😵 I cannot get used to the Card system for controlling movements, as I find very inconvenient for you to check out which button you need to press for you to apply the movement, and also having to account how are you going to move according to the rest of your cards, disrupting me from entering a flow state and actually concentrate on beating the game.

IMO I think the thing that set me off is that instead of one specific movement action being binded to one of the arrow keys, even with being set up with Cards, the movements are generated randomly.

Despite… it definitely looks like you put a ton of work on the game and it is super polished! I would have also liked to have a better explanation of the scoring system, as I only found the way to go into negatives.

This is so difficult!!!! Aaaah hahahah Nice game !

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oops i mean alien 😭

i came back to see the comments im happy i wasnt the only one to draw a cock XD

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I will admit it needed to get used to the floaty movement. I was HORRIBLE. I genuinely felt like DougDoug when playing 2D platformers. But as time went on I learned how to control the character better and got the decent score of 82s compared to my initial one, 192s. I know that I can do better, but I’m already happy with that.

One thing I want to note is that although the right thingies are helpful because they subtract time, killing them results annoying sometimes because they would usually immediately spawn in front of you and hit you, especially that one in the tight space near the end section. Other than that, nice gayme!

This game definitely has a lot of imagination and has lots of fun! The game art, including the hand-drawn sprites have a very special style. That intro scene was also cool :). Like that Newgrounds person said on the fanart: this game feels from like the 2000s, when games despite being simple, focused on being as cool and fun as possible! Totally epic!!!

I enjoyed it A LOT!!, but it’s so difficult!! Even after discovering self-heal, I am struggling with the first boss and the 100000 score cap seems so high D: That’s my only issue, apart from that, this is a potential winner!

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Thank you! :] SuperCool wishes you a great day! :D

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Como asi 😭 Jajajaj, la voz del aliencito esta basado en los Text To Speech antiguos que Microsoft daba a sus desarolladores para que utilizaran en sus programa. El especifico busca similaritud en el software mascota virtual BONZIBUDDY, que en realidad era un spyware, pero su voz robotica era una de las cosas que le daba personalidad.

Siento oir lo de tu teclado, es algo con lo que no habia contado. Windows tiene una opción para cambiar de distribucion de teclados. Tal vez si la cambias a tu correspondiente, se te complicara menos el tema de escribir simbolos. Mi corchete revés en distribución ESP se escribe pulsando AltGr + el boton dos teclas a la derecha de la P, y en distribución ENG no se como se hará la verdad pero estoy seguro de que debe haber una manera. De todas formas, muchísimas gracias por probar el juego y comentarme de esto!!!

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Muchas gracias por las palabras amables! ^^ REALMENTE queria tener leaderboard para esta jam ya que lo haria super mas entretenido intentar ser el jugador con mayor puntaje, pero no se pudo por tiempo. Pienso lanzar una versión actualizada del juego a Newgrounds, parece que la página incorpora nativamente los scoreboards en sus juegos, asi que lo utilizaré de esa manera. Cuando salga (cuando me apetezca hacerla xd) avisare a todos que quieran.

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Note that if you hit the exit button on a game, the game will, therefore, exit (in computer science aka.: auto-destroy).

NO WAY I DIDNT THINK OF THIS THEME INTERPRETATION 😭

Very very original and silly, really fun lmao. Graphics and sound were greatly done, with great taste (comic sans used!!!!!!!!!!!!!).

i also liked the pink wolf a lot, he gave the vibes xD

Sorprendente! Como dije en el discord me gusta bastante como te quedo la mecanica de poder agarrarte a la pared. Ha sido muy divertido controlar al personaje, sobretodo porque decidiste usar un ragdoll para ello. Me encantan los juegos de fisicas. Sin embargo no puedo ver como hay gente que ha llegado hasta los 200 metros.. Exagerado. Como en 15 minutos yo solo llegue como a 35 Xd.

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H-huh, n-no!! YOU are the idiot!!… -sobs-

Seriously is ridiculous what a mixture of a game this is (in the good way). This is like.. Baldi’s Basics… but if it was KARLSON platformer… wrapped in like 5 gift paper layers of the I AM AN IDIOT little face. But I can see why the little faces were calling me idiot, I was too bad I couldn’t even survive a few rooms on the easy mode ;_;.

Not very into these types of games, but pretty cool man.

(sprite i made for my previous jam game, was also about viruses xd)

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Tbh it resulted kinda complicated to have having too many alternatives of scoring points, made be confused which thing I should make in order to score the best, and also be quick to not run out of time.. and I prefered just spamming click everyone and hit the circles even though I didn’t necessary search for any of the ways to have more points. Game is charming tho! I like a lot the styling choices.

This game is so great! And so addictive as well! Despite being so simple, I liked it a ton! EXCEPT THE MATH GAMEMODE HOW DARE YOU MAKE ME OPERATE EQUATIONS.

(im a creeeep im a weirdoooooooo) image.png

oh i though it was barbie’s because it said Ken xD

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Lol glad you found it funny. Thanks for the kind comment ^^ <3 ~SuperCool wishes you luck with your games!!!

Good game! Although the character felt a bit hard to control, it was fun abusing the dash button to get super high.

Also, was that the Barbie movie script in the main menu?

I cannot believe I still haven’t rated Goblin Chaser after all this time! Sorry for arriving a bit late 😅. This is genuinely one of the most polished and complete products out of all the game jam. And is damn impressive! Your team managed to make all this in one week. The amount of work you can do in such a short timespan.. Congratulations on releasing Goblin Chaser, you guys are amazing! For sure one of the best games 🙂

Another year yet another philosophical masterpiece of great McFluff 😄. Elements like the personification on the game devs most profound distractions… are just so poetically beautiful. Although it seems like ‘phone’ got hit by a truck or something.

Very accurate jam representation, thanks for making this silly game even if you didn’t have much time, it was still very fun and entertaining :-]

(but what does this artstyle remind me of..)

LMAO I did not think this like an education game at all. It’s just more of a little silly game challenge trying to be realistic with the videogame industry.

About the typos, I didn’t think they would be that punishing, until I realised it’s much more common to commit a typo in these types of texts as I realised. My original inspiration came from keyboards speed tests (specifically this one https://www.typingtest.com/), however these tests give you actual, normal text, not code lines. The use of different capitalization and symbols made the typing challenge more harder than it was intended to be tbh, as committing a typo is much more frequent without the reliance of the Autocomplete code IDEs provide to make your life easier.

I also had in mind correct lines had to subtract at least A LITTLE bit of money because of the premise “everything has a cost” which is true, but in retrospect for a game it is a bit counterintuitive and therefore, stupid. Although it doesn’t really mind because production costs will massively go under your sells money because of me not knowing how to balancing works 😄 but Oh Well.

Thanks for the comment and the feedback! It will be taken into consideration. SuperCool thanks you for making their company the best possible!

Sorry for responding late. Funny enough, you can consider most comments written in Unity (C#) code because I forgot how comments were done in GDScript, so I got them confused lol. I also asked for code lines to friends on the discord, Cielu gave me some more, and if you played his game, you will know he works with Unity.

Thanks a lot for the nice comment :-) SuperCool appreciates your support : D

Hello Sam! :D I personally really like the aesthetic and vibes the intro cutscene and the game’s cover try to give. I didn’t expect a full on story with lore, it was entertaining hearing you narrate it.

As of gameplay, it’s OK although I really have a problem with sanity stars, as they are like very difficult to find. I thought maybe your eyes could shine brighter if a sanity star is nearby as a way to locate them, otherwise it’s really hard and is the thing that basically kills my run. But hey! I got to the B rank!

I also want to say that the title screen and tutorial felt spooky, so good job on that haha. Good job!

OMG WDYM he sleepwalked for so long he went into a TRASPASSING AREA? 😭

The game idea was very good and although you didn’t have much time for the graphics, I still think the minimalism gives it a certain personality. The ending was CRAZY tho xD.

Very real story 🙂‍↕️

dont worry i noticed so i played the windows build 🙂

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No need to worry. SuperCool Inc. provides a BRAIN-TYPING-o-tron to redirect your thoughts to the computer. That way you can think of the line you want to write, and it will write automatically into the console!

No one gets to excuse out of cheap massive-game production 😈…

I-I- meant very well-produced games! SuperCool would never do such a thing….

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YES!!! I AM MATEO’S BOYFRIENDDD !!!!!!

-coughs- sorry-, i might have been too carried away. Great game :-). All characters were very charismatic, except Yusuf, he was kind of a dick to me. But other than that, it was fun to talk to the guys :D. I even got to date my boss (that sounds so bad LMAO).

Art is really good and the theme was used very originally. IDK if it was intentional but I also appreciated the gender neutrality in the player’s dialogue.

This is the most dystopian game ever.

Ah, wait. This is real life already.

Nevermind then.

Next, time PLEASE add a SCROLL of SKIP button for videos/dialogues, didnt want my brain to rot that much during my search for keywords :P.

The game looks so cool! The Pixel and VHS shaders really give it personality, along with the retro soundtrack! I love your mission because of some mystical backstory is to SHOOT EVERYONE WITH GUNS IN DA CAR!!!!

Very polished, especially the car controller and camera, they felt very good to navigate. Also the cat preview in the lower left is a little silly detail i like a ton. I got rank Pawl Catreides!

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The idea went through lots of iterations, it was first supposed to be a story game about a game developer working in a game company, that tried to convey the message that “corporation and industry kills creativity…” and such. But I realised that was kinda sad, and there was no way I would finish it on time.

So I decided directly putting you on the game developer’s seat for you to know how it feels! Although, it’s kinda pointless, because we all already have an idea.. everyone here has submitted a game and therefore already knows how the process of making one feels like. But I still wanted people to be more conscious how tricky it is to actually manage your game in a “professional” space.

IDK if I succeeded at implying that, but the most important thing is that you enjoyed it! And yes, a typo in a line code immediately causes other 30 scripts to break. Why? I wish I knew.

Anyways, a Newgrounds release with the online leaderboard and more balance updates is planned to release after the jam, so I’ll notify you when it releases in case you want to play more in the future ;).

~SuperCool SUPER THANKS your SUPER SUPPORT!

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Ooo more typing!! I’ve got to try it! Thanks for playing! ~SuperCool thanks you for your support :-).

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Yes, you shall! That code isn’t gonna write by itself, and that money isn’t gonna be gained by itself either!

Thanks for being the first person to rate! Happy you liked the visuals, they were very entertaining to do :-).

~SuperCool thanks you for your support! <3

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Impressive typing skills, I didn’t figure you as the typeracer hardcore guy! Too bad I didn’t add so many Unity lines, I can see that my game’s scoring system would have been obliterated under your hand if that was the case.

Happy to hear you found joy in the game’s soundtrack and SFX. Searching which music to use was definitely one of the most fun things while I was making this game. Kevin MacLeod is the best lmao.

You are as sweet as always :). Thanks for being one of the first people to rate this game, and much more for playing!!

~SuperCool thanks you for your support! <3